This article is summarized by AI based on repository commits and manually modified.
This Changelog only includes updates starting from Alpha. Updates from 0.5.6Pre1 to Alpha can be viewed by scrolling down to the summary or jumping to each Changelog for details.
⚠Important Reminder
Updates that span multiple versions may cause:
Wireless ME network disconnection or connection failure, requiring manual reconnection
Some machines are not shaped (due to modification of machine structure)
Some sample recipes do not work (due to modification of recipes)
Be sure to back up before updating! Please refer to the update process GTO Frequently Asked Questions - GTOdyssey.Do not use Prism's automatic update function!
🚫Incompatible content
[Enhancement] Adjust ME item vault capacity (1 unit = 24 items). Adjust access behavior of item vault, fluid vault, and universal vault.
Fixed multiple multi-block structures: Dissolution Core, Giant Electrochemical Workstation, Nano-Devouring Factory, Cosmic Detector Receiving Unit, Stellar Ultimate Material Forging Factory, Over-Limit Oasis, Dissolution Tank Add-on Module, etc.
Adjusted some recipe and pattern requirements. UV / UHV superconductors no longer generate disassembly recipes. [Weakening] Coal powder to carbon powder recipe upgraded to LV; [Enhancement] In simple mode, programmable cover plate for virtual item supply machine and MV robot arm demand reduced from 16 to 4, virtual item supplier energy consumption reduced from HV to MV. Added circuit 1/2 to phosgene and rhenium pentacarbonyl chloride recipe in chemical reaction chamber.
Orbital smelting chamber Only withZero gravityRecipes for alloy blast furnace and alloy smelting furnace with the condition will work.
Space probeGroundReceiving unit renamed to Space probe receiving unit.
🛠️Bug fix
Fixed the issue where the proxy warehouse capacity was cached as 0 slots after chunk reloading,Pipez and other pipes no longer need to be broken and placed again to continue extracting from the proxy warehouse.
Fixed the issue where tooltips were displayed incorrectly when the GTM button was pressed.
Fixed the issue where Mana Pipe underestimated the capacity of unknown mana receivers.
Merge and fix multiple tooltip issues. Including supplementing item/structure deprecation hints, hiding charcoal pile igniter recipes and EMI display, fixing the registration of descriptions for speed upgrade module and energy upgrade module, correcting the reading method, capacity source, and vault installation count descriptions for item vault, fluid vault, and universal vault, supplementing the Dyson sphere receiving station output multiplier formula and single orbit limit, and fixing the tooltip registration for items such as Pattern Modifier Pro, Order, Temporary Order, Time Twister, and the Galactic GregTech Handheld Bank.
⚙️ Features and Optimization
Ars Énergistique added ME Source Jar、Source Acceptor、Source Cell Housing infusion recipes。
Removed the aperture effect of the Kerr-Newman homogenizer.
AddleVoid Output Bus and Void Output Chamber, and provide filtering and tag filtering versions.
AddleVirtual Fluid ProviderIt can record 1000 mB of fluid and fluid NBT; the programmable bin can now simulate the corresponding item/fluid input through AE external insertion of a virtual item provider or virtual fluid provider, and the creative input bus has also been switched to use the GT custom item processor to be compatible with this external insertion interface.Currently cannot be made, has no practical use.AddalreadyCreative Mode Amplifier.Creative ModeThe amplifier can self-adjust speed and power multiplier.
Newly added GT bus, hatch, and assembly recipe processing priority configuration. When multiple hatches simultaneously participate in the same multi-block recipe, the Priority value can be used to adjust the processing order of recipe inputs/outputs.
Dyson sphere launch silo adds overclock, multiplier 0.85.
Add newleChaos Tuning Shell, Heat Dissipation Shell, and Phase Space Stabilization Shell. (Pie)
⚙️AE related fixes and optimizations
Optimized AE content caching, counting, and fuzzy search. Content refresh for AE terminals, storage components, fuzzy cards, facility management, and throughput statistics will be more stable.
Fixed issues with data saving in ME storage components and large capacity units. Old data, empty storage data, and capacity calculations are more reliable after upgrade.
Fixed missing resize handle icon on ME 2in1 panel. Resizable panels now display a bottom-right corner handle.
Optimized AE facility management interface state synchronization. Frozen machine states and facility management screen display will be more consistent.
Fixed automation compatibility issues between AE external storage and fluid containers. Storage buses, external item/fluid processors, and fluid containers will be more stable when inserting, extracting, and displaying available contents.
📖Task Book and Text
Optimized the display of FTB Quests in EMI. The task display can accept filters as task.,and will add all visible tasks to emi.
Added a title system for the mission book.
Updated generator, AE, Steam, MV, EV, LuV, and prompt chapters.
Supplemented English, Russian, and Japanese text.
🔧 Modpack and underlying adjustments
Fixed some DataSync and network synchronization issues. Tesseract targets, GT storage, short integer fields, and some old data reading will be more stable.
Fixed issues related to the recipe editor and proxy recipes. Proxy-type recipes will be more reliable when editing, validating, and executing.
Updated the modpack mod list and added auxiliary mods. This time added Hang Glider, Measurements, Puzzles Lib as optional mods, and updated Botania, JEI, ImmediatelyFast, Sophisticated, AsyncParticles, Xaero and other mods.
Added support for x86_64 MacOS support.
🤝Contributors
@nutant:16@MuuuShin:17@RomanBZK:1@Hophenby:1@Twister716:1
0.5.6-Pre1 ~ Alpha Changelog Summary
Note, this is just a summary and does not include all updates from Pre1 to Pre4! If you want to see the details, please check their respective Changelogs.
🚫 Incompatible and requires checking
Introduce new data saving library and deprecate old NBT saving method; downgrading to old version after upgrade is not recommended.
Refactored recipe system, machine saving, cross-recipe threading and pattern execution logic; after upgrade, it is recommended to focus on checking complex multiblocks, AE/wireless networks, special chambers, pattern assemblies and running machines.
Major overhaul of heat system, adding HU / HU/t, thermal conductive chambers, heat pipes, heat detection covers, coolers, etc.; old temperature interfaces and automation relying on old temperature conditions need to be redone.
Adjustments to multiblock structures or operation rules of primitive distillation tower, large steam solar boiler, artificial star, bedrock drill, magnetohydrodynamic generator, etc.
Underlying changes to ME wireless network, pattern assembly size, HUD editor, recipe type selection, etc.; after update, need to check network source nodes, pattern assemblies and HUD configuration.
New vault series added as early storage route; old multiblock crates are deprecated; it is recommended to migrate items.
🛠️ Bug Fix Main Line
Extensive fixes to recipe system issues: recipe isolation failure, incorrect execution, non-execution, parallel settlement, cross-recipe thread saving, continuous fluid machine anomalies, output blockage still consuming, etc.
Fixed various machine behaviors: Dissolution Tank, Cryogenic Freezer, Blast Furnace, Void Mining, Photovoltaic Power Station, Algae Farm, Slaughterhouse, Heat Exchanger, Space Elevator, Space Drone Dock, Processing Array, etc.
Fixed steam multiblock level judgment, steam tank status, parallel display, client synchronization, and large boiler/solar boiler related issues.
Fixed issues with fuel cells, computing center, HPCA, Dyson sphere receiver, Leap-1 damage range, high-temperature machine damage causing server crash, etc.
Fixed GT/cover plate/pipe/compartment capacity cache, direction cache, old data reading, and multiblock unloading synchronization issues.
Fixed EMI/Jade/tooltip/HUD/model display related issues, including recipe page display, ore vein display, night vision and shader compatibility, client attribute HUD, structure error prompts, etc.
⚙️ Features & Optimization
Added or enhanced multiple gameplay features: virtual mining machine, coin exchange, ion activity sensor, pulse machine maintenance base/pulse core, Apotheosis gem filter card, industrial platform deployment tool β preset library, large steam forging hammer, etc.
Added/adjusted HUD editor, merging oxygen, power grid, attribute adjustment etc. into a movable HUD editor, press
Zto configure.Added AE assembly completion desktop notification, AE terminal manual pin row, template encoding statistics interface, ME wireless terminal page switching style configuration.
Optimized ME 2in1 panel: folding, auto-hide tooltips, subpanel naming, template terminal area, zoom indicators and interface layout.
Added/optimized multiblock structure preview, dynamic visual effects, world map vein name display, vein icon feel.
Optimized GT pipe multi-target assignment, structure file reading speed, resource/tag caching, data synchronization and machine state synchronization.
⚙️ AE Related Key Points
AE is one of the major rework focuses of the 0.5.6 series: large quantity storage, fuzzy matching, pattern planning, external storage caching, wireless network, pattern assembly, and ME special inventory have been continuously fixed.
Fixed duplicate mounting and cache refresh issues for storage bus, ExtendedAE special storage bus, simple crafting terminal, ME memory access hatch, and ME magic interface.
Fixed issues with ME pattern configuration input assembly, requestable input hatch/bus, pattern push status, pattern upload interface, internal slot synchronization, and pattern locked input consumption.
Multiple rounds of fixes have been made for wireless AE network source node/sub-node allocation, channel occupation, topology display, and node interface.
Expert Mode AE changed to infinite channels, and the quest book also states that GTO defaults to infinite channels.
📖 Task Book and Text
Massive updates to the quest book: Heat system, Primitive Distillation Tower, Virtual Coin Miner, Large Steam Forging Hammer, Magic Pipes, HUD, AE Start, Source/Child Nodes, Magic Lines, Philosopher's Stone, etc.
Fixed multiple route and machine descriptions: Vault, Virtual Item Supplier, Upgrade Module, Catalyst Assembly, Nano Processing Center, Space Elevator, Path to Heaven, Wireless Energy Terminal/Binding Tool, etc.
Cleaned up or organized multilingual resources, including Chinese, Traditional Chinese, English, Russian, Japanese, and language coverage for mods such as Ars, ExPatternProvider, MythicBotany, Apotheosis, ExtendedAE, ME Requester, etc.
Enhanced integration between FTBQ and EMI, so even route-type quests without item rewards can be traced from EMI.
🔧 Integration package and underlying layer
Remove Staaaaaaaaaaaack, switch to GTOCore's built-in large stack support, reduce duplication and compatibility risks.
Update many mods and add Fast Tag; later also update Open Parties and Claims, Xaero minimap/world map, etc.
Adapt OPAC offline forced loading recovery logic, making offline player forced loaded chunk recovery more reliable after server restart.
Update GT data sync, migration and save logic, making old data reading for old cover plates, old inventories, machines, bunkers, pipes, AE key-value storage, etc., more stable.
Adjust build, dependencies, registry index, material lookup, recipe info display, and underlying interface signatures.
One-sentence summary
0.5.6The core of this series is a major low-level iteration: refactoring the recipe system and save/sync logic, reworking the heat system, continuously fixing issues with AE large quantity storage, external storage, wireless network, and pattern assembly, while adding vault, HUD, industrial platform, pulse maintenance, virtual mining, ME2in1, and other gameplay and interface improvements. After the update, the most important things to check are complex multi-blocks, AE network, pattern system, wireless nodes, heat automation, and old storage migration.