Changelog#99English
GregTech-Odyssey v0.5.6-Beta Changelog

GregTech-Odyssey v0.5.6-Beta Changelog

This article is summarized by AI based on repository commits and manually revised.

This Changelog only includes updates starting from Alpha. For updates from 0.5.6Pre1 to Alpha, scroll down to view the summary or jump to each Changelog for details.

Known issue: Do not modify resource pack loading before entering the game world. If triggered, restart the game.

⚠Important Reminder

  • Updates that span multiple versions may cause:

    • Wireless ME network disconnection or connection failure, requiring manual reconnection

    • Some machines are not shaped (due to modification of machine structure)

    • Some sample recipes do not work (due to modification of recipes)

patch supplement:

Fixed the issue where loading resource packs on the main page caused rendering errors.

Fixed the issue where the main page buttons flicker when switching pages.

Cleaned up unnecessary configuration files

🚫 Incompatible content

  • [Enhancement] Adjusted ME item vault capacity (1 unit = 24 items). Adjusted access behavior for item vaults, fluid vaults, and universal vaults.

  • Fixed multiple multiblock structures: Dissolution Core, Giant Electrochemical Workstation, Nano Devourer Factory, Cosmic Probe Receiving Unit, Ultimate Stellar Matter Forging Factory, Overlimit Oasis, Dissolution Tank Add-on Module, etc.

  • Adjusted some recipe and template requirements. UV / UHV superconductors no longer generate disassembly recipes; [Nerf] Coal dust to carbon dust recipe moved up to LV; [Enhancement] In easy mode, the Virtual Item Provider's Programmable Cover and MV Robot Arm requirements have been reduced from 16 to 4, and the Virtual Item Provider's energy consumption has been reduced from HV to MV. In the chemical reaction chamber, the phosgene and rhenium pentacarbonyl chloride recipes have been supplemented with circuit 1/2.

  • Orbital smelting chamber Only withzero-gravityrecipes for alloy blast furnaces and alloy smelting furnaces with the condition will work.

  • Space probeGroundReceiving unit renamed to Space Probe Receiving Unit.

🛠️ Bug Fix

  • Fixed an issue where the proxy storage's capacity was cached as 0 slots after chunk reload,Pipes like Pipez no longer need to be broken and replaced to continue extracting from the proxy storage.

  • Fixed the large boiler throttling arbitrage problem. Large boilers can no longer obtain unreasonable profits by throttling mid-way.

  • Fixed the issues with input restrictions not taking effect during AE or external automation insertion/extraction, saving of ender connection cover plates, and some filter configurations. Chambers with input restrictions, filters, and ender connections will be more stable.

  • Fixed several behavioral issues with programmable chambers, data generation chambers, scanning/analysis/research chambers, drone chambers, and object holding chambers. The related chambers will be more stable when saving, loading, and interacting with machines.

  • Fixed the issue where a virtual item provider could be nested inside another virtual item provider.

  • Fixed the issue that void world time could not be locked.

  • Fixed the issue in the Ars Nouveau infusion core recipe that gold ingots, diamonds, and source gems could not be encoded correctly.

  • Fixed the issue of missing sound effects for the traveler's staff.

  • Fixed an issue where tooltips were displayed incorrectly when the GTM button was pressed.

  • Fixed an issue where Mana Pipe underestimated the capacity of unknown mana receivers.

  • Merged fixes for multiple tooltip issues. Including adding deprecation notices for items/structures, hiding the Charcoal Pile Igniter recipe and EMI display, fixing the description registration for Speed Upgrade Module and Energy Upgrade Module, correcting the readout method, capacity source, and installed vault cell count descriptions for Item Vault, Fluid Vault, and Universal Vault, adding the output multiplier formula and single-orbit limit for the Dyson Sphere Receiver Station, and fixing the tooltip registration for items such as Template Modifier Pro, Order, Temporary Order, Time Twister, and Pan-Galactic GregTech Pocket Bank.

⚙️ Features and Optimizations

  • Ars Énergistique added infusion recipes for ME Source Jar, Source Acceptor, and Source Cell Housing.

  • Removed the aperture effect of the Kerr-Newman Homogenizer.

  • Addedthevoid output bus and void output hatch, and provides filtered and tag-filtered versions.

  • Addedthevirtual fluid provider. It can store 1000 mB of fluid and fluid NBT; programmable hatches can now simulate corresponding item/fluid inputs through AE external insertion of virtual item providers or virtual fluid providers, and the creative input bus has also switched to GT's custom item processor to be compatible with this external insertion interface. Currently not craftable, no practical use.

  • Addedthecreative mode amplifier.Creative modeamplifier can self-adjust speed and power multipliers.

  • Added recipe processing priority configuration for GT buses, hatches, and assemblies. When multiple compartments participate in the same multiblock recipe, the Priority value can be used to adjust the processing order of recipe inputs/outputs.

  • Dyson sphere launch silo now has overclocking, with a multiplier of 0.85.

  • Addedthechaos-tuned casing, heat-dissipating casing, and phase space stabilizing casing. (pie)

⚙️AE-related fixes and optimizations

  • Optimize AE content caching, counting, and fuzzy search. Content refresh for AE terminals, storage components, fuzzy cards, facility management, and throughput statistics will be more stable.

  • Fix issues with data saving for ME storage components and large capacity cells. After upgrade, old data, empty storage data, and capacity calculations are more reliable.

  • Fix the issue of missing resize handle icon on the ME 2-in-1 panel. Resizable panels now display a bottom-right corner handle.

  • Optimize state synchronization for the AE facility management interface. Frozen machine status and facility management screen display will be more consistent.

  • Fix compatibility issues between AE external storage and fluid container automation. Storage buses, external item/fluid processors, and fluid containers will be more stable when inserting, extracting, and displaying available contents.

📖 Task Book and Text

  • Optimized the display of FTB Quests in EMI. The task display can accept filters as task,and will add all visible tasks to emi.

  • Added mission book title system.

  • Updated generator, AE, Steam, MV, EV, LuV, and hint chapters.

  • Supplemented English, Russian, and Japanese texts.

🔧 Modpack and Underlying Adjustments

  • Fixed some DataSync and network synchronization issues. Tesseract targets, GT storage, short integer fields, and some old data reads will be more stable.

  • Fixed issues related to the recipe editor and proxy recipes. Proxy-type recipes will be more reliable when editing, validating, and executing.

  • Updated the modpack mod list and added auxiliary mods. This time added Hang Glider, Measurements, Puzzles Lib as optional mods, and updated mods such as Botania, JEI, ImmediatelyFast, Sophisticated, AsyncParticles, Xaero.

  • Added support for x86_64 MacOS.

🤝Contributors

  • @nutant:16

  • @MuuuShin:17

  • @RomanBZK:1

  • @Hophenby:1

  • @Twister716:1

0.5.6-Pre1 ~ Alpha Changelog Summary

Note, this is only a summary, it does not include all update content of Pre1~Pre4! If you want to view the details, please check the respective Changelog.

🚫 Incompatible and needs checking

  • Introduce a new data saving library and deprecate the old NBT saving method. After upgrading, it is not recommended to roll back to the old version.

  • Refactor the recipe system, machine saving, cross-recipe threading, and pattern execution logic. After upgrading, it is recommended to focus on checking complex multi-block structures, AE/wireless networks, special chambers, pattern assemblies, and running machines.

  • Major overhaul of the heat system, adding HU / HU/t, thermal conduits, heat pipes, heat detection covers, coolers, etc.; old temperature interfaces and automation relying on old temperature conditions need to be redone.

  • Multi-block structures or operating rules have been adjusted for the primitive distillation tower, large steam solar boiler, artificial star, bedrock drill, magnetohydrodynamic generator, etc.

  • The ME wireless network, pattern assembly size, HUD editor, and recipe type selection have underlying changes. After the update, you need to check the network source nodes, pattern assemblies, and HUD configuration.

  • Added a new vault series as an early-game storage route; the old multi-block crates are deprecated. It is recommended to migrate items.

🛠️ Bug Fix Main Line

  • Large-scale fixes to the recipe system: recipe isolation failures, incorrect execution, non-execution, parallel settlement, cross-recipe thread saving, persistent fluid machine anomalies, output blockage still consuming, etc.

  • Fixed behavior of multiple machine types: dissolution tank, cryogenic freezer, blaze blast furnace, void mining, photovoltaic power station, algae farm, slaughterhouse, heat exchanger, space elevator, space drone dock, processing array, etc.

  • Fixed steam multiblock tier detection, steam hatch status, parallel display, client synchronization, and issues related to large boiler/solar boiler.

  • Fixed issues with fuel cells, computation center, HPCA, Dyson sphere receiving station, Leap No.1 damage range, high-temperature machine damage crashing the server, etc.

  • Fixed GT/cover/pipe/hatch capability caching, direction caching, old data reading, and multiblock unload synchronization issues.

  • Fixed EMI/Jade/tooltip/HUD/model display related issues, including recipe page display, ore vein display, night vision and shader compatibility, client attribute HUD, structure error prompts, etc.

⚙️ Features and Optimization

  • Added or enhanced multiple gameplay features: virtual coin mining machine, coin exchange, ion activity sensor, pulse machine maintenance base/pulse core, Apotheosis gem filter card, industrial platform deployment tool β preset library, large steam forging hammer, etc.

  • Added/adjusted HUD editor, merging oxygen, power grid, attribute adjustment, etc. into the movable HUD editor, press Z to configure.

  • Added AE crafting completion desktop notifications, AE terminal manual pinned rows, pattern encoding statistics screen, ME wireless terminal page switching style configuration.

  • Optimized ME 2in1 panel: collapse, auto-hide hints, sub-panel naming, pattern terminal area, resize corner indicators, and interface layout.

  • Added/optimized multiblock structure preview, dynamic visual effects, world map ore vein name display, and ore vein icon feel.

  • Optimized GT pipe multi-target distribution, structure file reading speed, resource/tag caching, data synchronization and machine state synchronization.

⚙️ AE Related Key Points

  • AE is one of the major overhaul focuses of the 0.5.6 series: bulk storage, fuzzy matching, pattern planning, external storage caching, wireless networks, pattern assemblies, and ME special inventories have been continuously fixed.

  • Fixed duplicate mounting and cache refresh issues for storage buses, ExtendedAE special storage buses, simple crafting terminals, ME storage access bays, and ME magic interfaces.

  • Fixed issues such as ME pattern configuration input assembly, requestable input bays/buses, pattern push status, pattern upload interface, internal slot synchronization, and pattern lock input consumption.

  • The wireless AE network source/sub-node assignment, channel occupancy, topology display, and node interface have undergone multiple rounds of fixes.

  • Expert mode AE has been changed to infinite channels, and the quest book also states that GTO defaults to infinite channels.

📖 Assignment Book and Text

  • Quest book major updates: heat system, primitive distillation tower, virtual coin miner, large steam forging hammer, mana pipes, HUD, AE startup, source/sub-nodes, magic lines, Philosopher's Stone, etc.

  • Fixed multiple route descriptions and machine descriptions: Vault, Virtual Item Supplier, upgrade modules, catalyst assembly, nano processing center, space elevator, Path to Heaven, wireless energy terminal/binding tool, etc.

  • Cleaned up or organized multilingual resources, including Chinese, Traditional Chinese, English, Russian, Japanese, as well as language overrides for mods like Ars, ExPatternProvider, MythicBotany, Apotheosis, ExtendedAE, ME Requester.

  • Enhanced FTBQ and EMI integration; route-type quests without item rewards can also be traced from EMI.

🔧 Modpack and Underlying

  • Removed Staaaaaaaaaaaack, switched to GTOCore's built-in large stacking support, reducing duplication and compatibility risks.

  • Updated many mods and added Fast Tag; later also updated Open Parties and Claims, Xaero's minimap/world map, etc.

  • Adapted OPAC offline force-load recovery logic, making offline players' force-loaded chunk recovery more reliable after server restart.

  • Updated GT data synchronization, migration, and saving logic; reading old data such as old covers, old inventories, machines, busses, pipes, and AE key-value storage is now more stable.

  • Adjusted build, dependencies, registry indexing, material lookup, recipe info display, and underlying interface signatures.

One-sentence summary

0.5.6The core of this series is a major low-level version iteration: it refactors the recipe system and save/sync logic, reworks the heat system, continuously fixes issues with AE large-scale storage, external storage, wireless networks, and pattern assembly, and adds vault, HUD, industrial platform, pulse maintenance, virtual mining, ME2in1, and other gameplay and interface improvements. After the update, the areas that most need checking are complex multi-block structures, AE networks, pattern systems, wireless nodes, heat automation, and legacy storage migration.

Contributors

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