Changelog#60English
GregTech-Odyssey v0.5.6-Pre1 Changelog

GregTech-Odyssey v0.5.6-Pre1 Changelog

This article is summarized by AI based on repository commits and manually modified.

🚫Incompatible content

  • Adjust the multi-block structure of the artificial star and bedrock drill.

  • Alloy smelting furnace adjusted to prohibit chamber type selection.

  • Fuel cell adds power decay mechanism, please check in-game for details.

  • Please be sure to back up before updating!

🛠️Bug fix

  • Fixed the issue where the steam consumption/production prefix in Jade was missing when GTM-style voltage display was enabled.

  • Fixed the issue where the main body was entirely dyed when using a spray can to dye ME chambers.

  • Fixed the issue where the Molten Core and Nano Fabricator successfully processed recipes when the module recipe type was not unlocked.

  • Fixed the issue where liquid ether is displayed as “ether” issue.

  • Fixed the issue where recipe records were cleared and search continued after pausing when a cross-recipe machine completed a thread.

  • Fixed the issue where the Universal Factory could not be correctly set to maximum parallelism after re-forming.

  • Fixed the issue where GTCEu tools such as shovels and mining hammers lost range mining.

  • Fixed the issue with the cover plate inverse description text error.

  • Fixed the issue of neutron activator height reading error.

  • Fixed the Farmer's Delight EMI plugin integration.

⚙️ Features and Optimization

  • Added virtual coin mining machine.The machine consumes network computing power and coolant to produce coins.

  • Added currency exchange recipes between levels.

  • Added ion activity sensor and its assembler recipe. When connected to a fuel cell operation, it can display/output current efficiency information.

  • Added a recipe for extracting experience from experience crystals in New Magic.

  • Added void world time switch command and save data.

  • Added and optimized the folding, auto-hide hint, and interface layout of the ME combined panel.

  • Added EMI recipe power hover display. Now hovering over recipe power will show equivalent voltage level and current.

  • Adjusted the smelting time of Desh ingots. Now the blast furnace recipe time has been reduced from 1600 ticks to 1200 ticks.

  • Optimized the file size and reading speed of multi-block structure files, and updated a batch of machine structure files.

  • Adjusted the number of ore veins. Now it should be a normal value instead of the previous too few.

  • Optimized compatibility issues related to EMI and tag caching. Now non-cheat EMI interactions use the new EMI API.

  • Optimized the issue where the EV large internal combustion engine and large semi-fluid generator are available earlier in the process than the EV power hatch, but the structure does not accept HV power hatch.Now can be formed using HV power hatch.

  • Optimized the issue of buttons in the lower left corner of the machine/compartment crowding to the top when there are too many. Now they will automatically split into columns based on available height.

⚙️AE related fixes and optimizations

  • Fixed the issue where the cluster capacity judgment was incorrect when sending patterns to the assembly matrix/supramolecular assembler.

  • Fixed the issue where residual configuration and request state remained after clearing patterns in the ME input assembly.

  • Fixed issues with internal slots, configuration synchronization, and default slot positions in ME pattern assembly and wildcard pattern assembly. Now the chamber recipe type selection, content changes, and parallel search are more stable.

  • Optimized the search logic for wildcard pattern assembly.

  • Fixed issues with wireless AE network node allocation, connection destruction, and maximum output limits. Now connections are reassigned after adding/removing source/terminal nodes, and it correctly handles infinite channels and no available source nodes. (*should be)

  • Fixed multiple issues with the wireless network interface and topology display. Now the interface shows source nodes, clients, unassigned nodes, and no client prompts, and supports clicking nodes to generate transfer commands.

  • Fixed the available stack filtering issue for ExtendedAE precise storage bus under specific storage modes.

  • Fixed the issue where upgrade panel slots were misaligned when there were more than 8 upgrade slots in the AE terminal.

📖Task Book and Text

  • Fixed multiple texts and task data in the quest book. Including introduction of LV Laser Engraver, cross-dimensional communication wording, Farmer's Delight bamboo basket task, optional markers for initial tasks, End Remastered eye names, and UEV reward/exchange instructions.

  • Supplemented and fixed multiple tooltips in GTOCore. Including virtual item slots, ME output bus, maintenance hatch multiplier,Icy Freezer/Blast Furnace startup consumption tips and fuel cell membrane material descriptions.

  • Cleaned up Chinese overlays in OpenLoader that were duplicated with the mod itself, and retained necessary pack rewrites. Also adjusted Chinese terminology for mods such as More Red.

🔧Modpack and Low-Level Adjustments

  • Fixed an issue where old external common_data could become empty or incompatible with old fields after reading. Now missing fields will be retained as empty data and be compatible with the old format.

  • Optimized the GTCEu registry and material registration lookup logic. Now the registry supports indexing by id.

  • Added/fixed GTM mineral tags and ISA processable tags.

  • Added Astral Sorcery material authorization records.

  • Optimized data synchronization, IO serialization, and machine state synchronization paths.

  • Adjusted multiple build and dependency versions, updated several mods in the modpack, and added Fast Tag.

🤝Contributors

  • @nutant(11) @Hophenby(22) @xinxinsuried(3) @MuuuShin(19) @TonyCrane(5) @remakefactory(4) @Zhichao Yang(1)

Contributors

Comments

0