Changelog#48English
GregTech-Odyssey v0.5.5-Pre4 Changelog

GregTech-Odyssey v0.5.5-Pre4 Changelog

This article is summarized by AI based on repository Commits and manually revised.

🚫Incompatible content

  • After this update, please rewrite the LuV+ motor template.

  • After this update, please rewrite the circuit slicer related template.

  • This update modified the auxiliary module structure of the extra-large steam turbine.

  • Please be sure to back up before updating!

🛠️Bug fix

  • Merge and fix multiple tooltip and description text issues in GTOCore,Including correcting the mistaken extra efficiency of large turbines, the incorrect rate description of internal combustion engine modules, supplementing the coolant/computation/damage mechanism descriptions for Dyson sphere receivers, correcting the hints and localization of super thermal fusion coils, detailing the descriptions of acceleration chambers and biological extractors, supplementing the ash extraction probability and working radius hints for air purifiers, the missing description of cracking machines, and clarifying the structure switching conditions for specific environment/structure machines and the forced construction prompt for terminals.

  • Fixed the issue where the slot extender cannot normally expand accessory slots in multiplayer mode.

  • Fixed the issue where the power consumption of the satellite control center fluctuates with overclocking, and lacks a clear prompt when voltage is insufficient.

  • Fixed the issue where the output quantity of honey cookies in electric cooking is incorrect.

  • Fixed the conflict issue when multiple players open the simple terminal simultaneously.

  • Fixed the issue where FTB quest rewards may be lost when a player dies.

  • Fixed the issue where the damage probability of the maintenance bay incorrectly increases with recipe duration.

  • Fixed the issue where the probability display of tier 3 water purification may exceed 100%.

  • Fixed the misjudgment issue of the advanced assembly line under recipes with no item input or no fluid input.

  • Fixed the issue of incorrect high-tier wire and fluid usage in motor recipes.

  • Fixed the issue where the glass usage in large turbine modules is inappropriate.

  • Fixed the issue where the steam fluid input hatch and output hatch cannot be mutually transferred in both directions.

  • Fixed the UI out-of-bounds issue when the silencer chamber has a high slot count.

  • Fixed the issue where dropping items triggers a slot-999 error.

  • Fixed the issue where destroying sparks may trigger a crash.

  • Fixed the issue where the silencer chamber still produces ash in simple mode.

  • Fixed the issue where the machine does not automatically become maximum parallel when formed.

  • Fixed the issue where Mana is deducted in advance during the judgment stage of magic recipes.

  • Fixed the issue where the combination of totems and dangerous substances may cause a freeze.

  • Fixed the issue where there is an additional pause of 1 tick before the recipe run ends.(The reason why 2A current cannot supply 2A recipes)

  • Fixed the issue where the camouflage cover plate cannot be crafted.

  • Fixed theIssue where the drone control center highlight range is statically displayed as 32.

  • Fixed the issue where the vein height range display separator is not intuitive, now uniformly using ~.

⚙️ Features and Optimization

  • The default parallelism boost of the simple universal factory is doubled.

  • Added default minimum overclock duration configuration.

  • Neutron sensors now display MeV units.

  • Wireless machines now respond to neighboring block changes.

  • When automatically assigning channels, the AE controller status is also checked.

  • Reduced the refresh frequency of wireless network dirty flags to reduce meaningless recalculations.

  • The time twister now shows expected consumption and Jade/Waila information.

  • The estimated value calculation of the time bottle is more accurate.

  • Adjusted the item quantities and prices of some trades at the trading post (synced with the quest book), and added a mod existence check for factory_blocks trades.

  • Added OPV/MAX overall framework and related material wiring.

  • Updated OPV-grade circuit textures.

  • Disabled the circuit slicer.

  • Added a temporary speed-up solution for the block conversion chamber, limited to 1A power consumption. (Parallelism boost after UHV+ becomes doubled, MAX voltage parallelism is 20 times the original.)

  • Refactored the modular maintenance hatch UI, improved multilingual layout. Unified the maintenance hatch'ssuffixto 'Maintenance Hatch'.

  • Dimension data now shows each dimension variant in EMI.

  • The world selection list now prioritizes pinning the save corresponding to the current difficulty.

  • Added a temporary alternative route for the Mysterious Shell, now can be synthesized with silicone rock.

  • Hide feysythia flowers, BYG bookshelves and workbenches, and their recipes in EMI.

⚙️ AE-related fixes and optimizations

  • Skipped emitted items with a value of 0 in Crafting Plan Summary to avoid dirty data participating in aggregation.

  • Redesigned getAvailableStacks, cache inventory reading, and network storage access chain, converging to a more stable cache and synchronization implementation.

  • Reduced the update frequency of watcher and cache; related statistics are now refreshed at a more conservative pace.

  • Optimized the path of reading the main network when filtering subnets, significantly reducing additional performance overhead.

  • Redesigned tag filtering storage bus, Stocking bus, and TagPriorityList cache logic, converging to a shared cache implementation.

  • Optimized AE disk extraction, AEKeyMap primitives, and cell data storage structures, reducing overhead from packaging and null objects.

  • Added lock launch craft mode prompts and improved AE fluid processing details.

  • The template assembly will now actively trigger a pattern update after initialization.

📖 Task book and text

  • Rewrote the reading priority explanation for the initial guide, clarifying the recommended reading order for the main line, AE, and magic lines.

  • Due toDue to the disabling of the circuit slicer, the focus of the initial guide for the AE chapter has been adjusted to MV.

  • Adjusted the explanation for obtaining end-game self-limited items, and added additional exchange points and rewards.

  • Built the feature guide into the hints chapter.

  • Adjusted some early task rewards, optional tasks, and easy mode support tasks.

  • Added guidance notes for source nodes, fast neutrons, wireless energy, tool belts, prospectors, and machine rotation.

  • Added three AE chamber-related task points.

  • Reorganized the layout of the magic line chapter and formally integrated the slot expander into the task guide.

  • Refreshed a large number of task book localizations, chapter resources, and supporting indexes.

  • Strengthened traditional Chinese conversion rules and phrase corrections.

  • Uniformly corrected some English item names and Multiblocks titles.

  • Added some voltage prompt images.

  • Fixed the issue where the ULV chapter could not be fully completed (i.e., the chapter name turning green).

  • Standardization: Change all 'Parallel Bus' to 'Parallel Control Bus'.

📦 Integration Pack and Underlying Adjustments

  • Integration pack synced to GTOCore 0.5.5-pre4.

  • Redid the ticker/cleanup logic for multiblock cached block entities in LevelChunk.

  • Adjusted GTCEu addon registration method and gto.registrate migration wiring.

  • Removed Registrate dependency.

  • Fixed a batch of Ad Astra globe resources, default drop generation, and data generation wiring.

  • Added in-game calculator Calculator Overlay @remakefactory

  • Removed OWorld2Create.

📝Known issues

  • Updating from 054 will lose planet unlock progress.

🤝Contributors

@nutant(12) @Hophenby(22) @MuuuShin(38) @remakefactory(3) @CraneSoarsTenThousandMiles(3) @MaGeBZz(1)

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