This article is summarized by AI based on repository commits and manually modified.
patch-3 changelog, please scroll down for patch-2 and Alpha content
Bug Fix
Fixed the issue where the AE storage bus might reconnect its own network or the same external inventory back to the network.
Fixed the target refresh and duplicate mounting issues of the ExtendedAE special storage bus.
Fixed the issue where the vault storage could still be recognized by external connections when the ME storage cell is not formed or disconnected from the controller.
Fixed the issue where the machine circuit slot reads the programming circuit configuration.
Fixed the issue where the main network and subnet could not read each other.
Features and Optimization
Fixed the issue where there was no prompt when right-clicking a block that cannot be upgraded with the upgrade module. Now it will prompt that the block cannot be upgraded.
Added prompt for orbital smelting chamber electric blast furnace mode, which can only produce zero-gravity recipes.
patch-2 changelog, please scroll down for the content of Alpha itself.
incompatible content
[Enhanced] AdjustmentMagnetohydrodynamic generatorStructure and output rules. The internal space now requires a sealed casing, the grade of the sealed casing affects efficiency, and after installing modules, the basic parallelism and efficiency will be further improved.
Bug fix
Fix the issue where the configurable vacuum maintenance chamber is not recognized by the vacuum component system.
Fix the issue where bookshelves are not correctly recognized by the enchanting table.
Fix the issue of inaccurate level judgment for steam multiblocks after rate changes. Related machines will judge levels based on actual EU/t demand.
Fix the issue of power amplifier failure in Large Void Mining Rig, PCB Factory, Circuit Assembly Line, Precision Assembler, Advanced Assembly Line, Processing Array, and Cryogenic Freezer.
Fix the issue of missing default value for multiblock output destruction mode. Newly placed or old save data missing machines will default to not destroying output.
Fix the issue of World Accelerator accelerating GT machines and pipes. The World Accelerator will no longer accelerate GT block entities.
Fix the issue of Filter Cover storing empty filter items and tag filter cache.
Fix the issue of GTMThings Wireless Energy Binding Tool identifying transformers. The binding tool will correctly read the transformer capacity.
Features and Optimization
Correct the descriptions of heater, magic heater, electric heater, and original distillation tower. Heater tooltips will clarify that heat is only output from the top surface.
AE related fixes and optimizations
Fixed cache and duplicate mount issues for AE external storage, storage bus, and simple synthesis terminal. When an external inventory block is removed, replaced, or accessed by multiple entrances, AE will more stably refresh the target inventory and avoid duplicate recognition of the same storage.
Fixed the issue where ME memory access ports are repeatedly identified in the AE network and large-scale IO transfer is restricted. Access ports with the same storage UUID will be considered the same storage source.
Fixed duplicate mount issue for ME mana interface in AE network, and allowed locations like large distillation towers that can use mana upgrade ports to accept ME mana upgrade ports.
Task document and text
Update the AE startup, source/child nodes, heat system, and original distillation tower instructions in the quest book. The quest book will explain that GTO defaults to no channels, source node setup methods, uses of magical heaters and heat-conducting interfaces, and remove the quest requirements for thermal sensors in the original distillation tower.
Add pulse machine maintenance base quest.
Improve traditional Chinese text and conversion rules, and supplement traditional Chinese for mods such as Apotheosis, Biomes We've Gone, ExtendedAE, ME Requester, etc.
integrated package and underlying adjustments
Update Open Parties and Claims, Xaero's Minimap and Xaero's World Map, and adapt OPAC offline forced loading recovery logic. After server restart, forced loading chunk recovery for offline players will continue to work.
Update GT data synchronization, migration and saving logic. Old cover plates, old inventory data, machines, bins, pipes, cover plates and AE key-value storage are more stable in saving and reading empty fields, empty lists and old data.
Update the data storage format for GTMThings large quantity item storage. Old data will be read through GT data migration to reduce loss of large stack inventory after upgrade.
Alpha
🚫Incompatible content
Adjust the heat system and introduce the HU / HU/t recipe chain. This update removes the old temperature mechanism, removestemperature/vacuum interface(replaced by vacuum interface), adds thermal storage,heat pipes, heat detection cover plates, coolers, devices that rely on old temperature interfaces, old heat recipe conditions, or old heat automation need to be rechecked.
Adjustoriginal distillation towerstructure and operating conditions, powered by the new heat system.
【Weaken】Large steam solar boiler, and adjust its structure. The structure range is changed to 5x5 to 31x31, only works when the sun is visible, when water is insufficient it willexplode.
New early storage seriesVault (Items, Fluids, Universal), originalMultiblock CrateMarked as deprecated (still usable), will be removed in a later version, please migrate items after updating the game.
Modified recipes for Sophisticated Backpacks and Sophisticated Storage.
[Nerf]Adjusted electrode membrane efficiency and decay multiplier for the Fuel Cell Generator's absorption mode.
Upgrade module changed to consume up to30970 points (levels 0-100)experience to upgrade the machine.
GTM's night vision disabled, fully taken over by GTOCore.
Expert mode AE changed toInfinite Channels.
🛠️Bug Fixes
Fix the issue where the heater cannot consume fuel and heat up.
Fix the issue where the Alloy Smelter's alloy furnace mode and the Vacuum Dryer's dehydrator mode cannot obtain parallelism normally.
Fix the issue where GTM night vision effect preempts GTOCore night vision effect, and remove GTM night vision capability.
Fix the issue where components remain damaged after HPCA is damaged without disassembling the host, and introduce an overheating mechanism for HPCA.
Fix the issue where the Computation Center cannot execute recipes when the coolant requirement is 0 mB.
Fix the issue where the Large Algae Farm produces division by zero, NaN, or abnormal weights when the total RGB light is 0.
Fixed an issue where Advanced Wireless Item Transport Cover Plate and Advanced Wireless Fluid Transport Cover Plate might use illegal directions when reading old data.
Fixed an issue where the Fuel Cell Generator still generates invalid recipes when the unit fuel energy is calculated as 0.
Fixed an issue where some machines display or attempt to process extra products that they cannot accept.
Fixed an issue where high-temperature machines causing heat wave damage to nearby players could lead to server crashes.
Fixed an issue in the HUD editor where the invisible Ad Astra oxygen bar could still be selected or dragged when not wearing a full JetSuit.
Fixed an issue where the editor's expand button was also hidden after the HUD was fully hidden.
Fixed character attributes in the HUD.Fixed an issue where overriding the vanilla spectator state prevented normal wall phasing.
Fixed an issue where the giant furnace could duplicate input items and get stuck after output blockage, unable to recover.
Fixed travel anchor target search and shader rendering issues. Search overhead is lower with many travel anchors, and travel anchor highlights display correctly when shaders are enabled.
Fixed Dyson sphere receiver computation consumption and redstone output issues, and allowed the void dimension to use Dyson spheres according to overworld rules.
Fixed the damage range of Leap One. Standing outside the structure no longer incorrectly burns the player, and the damage area inside the structure is more accurate.
Fixed an issue where the void world time would change with the overworld day-night cycle. The void world now maintains a fixed time.
Fixed an issue where some GT blocks or cover models could cause client crashes.
Fixed the issue where the Vajra would be mistakenly regarded as a power tool head replacement.
Fixed.Freezing volatile ice crystal powder recipe coverage issue.
Fixed the issue where the position requiring air in the multi-block structure error was displayed as blank. Now it will clearly show that air is required.
Fixed the issue where the status light did not correctly turn red when the AE storage component bytes were full.
Fixed the enchantment table's recognition issue with non-vanilla bookshelf blocks. Bookshelf blocks with enchantment ability will participate in the judgment based on their ability value.
Fixed the issue where the log simulation field reads the electric tool power level.
Fixed the issue where some single-block generator recipe interfaces display extra output slots.
Fixed the issue where the sensor min/max threshold order and equal threshold redstone output were unstable; the output will now be stably limited to 0 to 15.
Fixed display text for pulse machine maintenance station, the machine panel now shows maintenance magic distribution count.
Fixed satellite recipe ID, dog food electric cooking recipe, duplicate registration, recipe conflicts, diamond random bag, and Ad Astra machine exclusion issues in EMI.
Fixed issue where simple craft terminal continues to refresh even after the target block is removed when opened.
Fix the issue that the vacuum maintenance chamber is not recognized by the vacuum component system.
⚙️Features and Optimization
Added system desktop notification after AE2 crafting completion. Windows and macOS will send native notifications when the game window is not focused.
Icy Freezer and Vacuum Freezer now allow installing modules.
Added fullscreen view, module overlay display, and re-trigger shaping for multi-block structure preview. The center drift when zooming in the structure preview has also been fixed.
Added dynamic visual effects for Kerr-Newman Homogenizer, Hyperdimensional Plasma Forge, Solar Forge, and some high-tier items.
Added ore vein icon name display on world map. Ore vein markers on the map will directly show the ore vein name.
Added a draggable indicator at the bottom right of the 2-in-1 terminal sub-panel.
Added EMI disassembly page for the Primordial Reconstructor.
Added large steam forging hammer. The steam stage now has a multi-block machine that can batch process forging hammer recipes.
Added electromagnetic shielding glass and chaos shielding glass, and adjusted the chaos shielding glass texture.
Newly added display of FTBQ tasks without item rewards in EMI. Tasks that only provide route or unlock information can also be traced from EMI.
Newly added commonly used shortcut key prompts in the chat bar when entering the game.
Added filterable and chemically washable tags for ores and raw ores. These tags can be directly used when integrating ore processing recipes later.
Added a configuration switch to hide the client attribute HUD in the game. Players can individually turn off the attribute HUD display.
MythicBotany items can also be used in the Gaia battle.
Optimized fluid display for Digester, Dissolution Tank, Large Chemical Bath, Large Mixer, Clarification Unit, and Space Elevator Module.
Updated block models and textures for Accelerator Coil, Computation Casing, and Infinite Coil.
Fixed the recognition of the universal seed tag in Botania-related recipes, reducing instances where some seeds cannot be used in the corresponding recipes.
Optimize multi-target allocation of GT energy, fluid, and item pipelines, avoiding always prioritizing the same target when there are multiple output targets.
Optimize the judgment of connection surfaces for energy bins, cover plates, cables, laser pipes, and optical pipes, and clean up residual structural mappings after multi-block unloading.
Merge and correct multiple machine descriptions, structure hints, and template hint texts, including deprecated structure hints, basic steam multiblock template hints, virtual item supply machine, steam input hatch, purification processing plant, Rampage and HPCA related instructions.
⚙️AE-related fixes and optimizations
Redesigned the naming and grouping display of the pattern provider and pattern terminal. Also, long names in the pattern terminal, pattern management terminal, and 2-in-1 terminal will scroll.
Added a pattern encoding statistics button and statistics interface. Players can view total pattern count, personal encoding count, and uncoded pattern information.
Optimized AE large quantity storage, fuzzy matching, and pattern planning performance. Quantity recognition will be more stable in scenarios with huge inventories and large numbers of patterns.
Fixed compatibility issues when AE reads external containers, fuzzy matching, and long integer quantity statistics. Some external containers, large quantity storage, and cross-mod permission sources will be more stable.
Fixed the issue of unstable wireless AE child node allocation. The wireless AE network no longer splits child nodes based on channel load.
FixRequestable input busA problem that may get stuck when participating in parallel distributed crafting.
Fixed the issue where pattern push status was only updated on the server. The client can now also see the pattern push status.
Fix the search focus issue on the template upload interface. (It will not be interrupted by the shortcut key to close the terminal.)
Fix the issue where ME Template Configuration Input Assembly, ME Requestable Input Bus, and ME Requestable Input Chest do not correctly return items to inventory and do not cancel AE crafting tasks after machine removal or template changes.
Fix the issue where items/fluids locked by the template in the ME Template Configuration Input Assembly cannot be consumed normally by machine recipes.
Fix the channel occupancy and load calculation for the wireless AE master/slave nodes, reducing abnormal subnet allocation or incorrect clearing of the default network state.
Fix the synchronous display of buttons and slot text in the ME Pattern Terminal interface after switching configurations. Involves texts such as: Emit Synthesis Mode, Low Stock Trigger Mode, Passive Input Multiplier, Pattern Item/Fluid/Circuit Input Slot, View Recipe, etc.
📖 Task book and text
Update the task book with heat system, raw distillation tower, virtual mining machine, large steam forging hammer, magic pipes, and HUD editing instructions.
Update the task book with AE chapter, ULV wiring, drone center, virtual item descriptions, vacuum interface naming, and shop prices.
Update vault, virtual item supply machine, upgrade modules, and catalyst assembly task descriptions. Shop removes crates and barrels, super chests and super tanks add voltage prerequisite.
Fix the naming of iron rods, steel rods, and aetherium rods in Ad Astra Chinese.
Organize the Chinese localization of mods such as Ars, AW2WTLib, ExPatternProvider, MythicBotany.
Update English and Russian task book texts.
🔧Modpack and Low-Level Adjustments
Remove Staaaaaaaaaaaack from the modpack and switch to using GTOCore's built-in large stacking support. Dropped items can still be merged into large quantities and display the count, while reducing the duplication compatibility risk of the old stacking mod.
Optimize resource JSON, tag loading and cache path. Tag handling during resource reload and startup phase is more stable.
Merged adaptations for multiple underlying interface signatures and client event judgments. After adapting new signatures, renaming structure failure callbacks, and general event judgments, the updated internal compatibility is more stable.
Merged fixes for GT underlying capabilities, cover plates, pipe capabilities, neighbor updates, and multi-block unloading synchronization issues. Duplicate acquisition of energy hatches, cover plates, cables, laser pipes, optical pipes, and similar GT capabilities will be more stable.
Fixed GTMThings wireless energy interface, creative mode energy hatch, wireless energy receiver, and binding, connection, and identification issues with wireless computing related machines.
Optimized logic for cross-recipe machines, upgrade machines, and no-energy/essence/power recipes. The scheduling, upgrade, or recipe switching status of some cross-recipe machines will be more stable.
Fixed ModernFix item model view compatibility issues, reducing display anomalies for specific models.
🤝Contributors
@nutant@Hophenby@MuuuShin
@TonyCrane
@alcox233@Andy@remakefactory@mutan@xinxinsuried