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Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide

Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide

As everyone can see, a major feature of the GTO integration pack is a variety of original multiblock structures. In terms of multiblock structure design, the production team very much welcomes players to design their own multiblock structures and add them to the integration pack in a reasonable way. It can be a newly designed machine, or it can be a reset of an originally unattractive structure. For this purpose, the integration pack has a very convenient multiblock structure export tool that can be used without any code foundation. The following will introduce how to use the multiblock structure export tool.

Enable developer mode

Before using, please make sure the modpack is in developer mode, otherwise the multi-block structure export tool will not be loaded. How to enable developer mode: Open the GTOCore configuration interface, turn on 'Developer Mode', and then restart the game.Do not play normal game in developer mode, as it will lack a large number of recipes.

After setting developer mode and entering the game, directly search for "Multi-block Structure Export Tool" in EMI to get this mysterious little wand.

Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide

Export Tool Function Introduction and Usage Method

interface

Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide

Hold the export tool and right-click on the air to open the export tool UI interface.

  • The first line is the scale of the box selection target

  • The second line is the export order, no need to pay too much attention.

  • “Rotate by X axis” and “Rotate by Y axis” are used to adjust the direction after selecting the structure. Their usage will be introduced later.

  • “Export Mode” button is used to indicate the current usage mode. Click the mode button, then exit the UI and re-enter to switch modes. Currently, there are two modes: “Export Mode” and “Binding Mode”. Both modes will be used when exporting structures, and their usage will be introduced later.

  • Pressing the “Export as Log” button will export the structure code of the selected multi-block structure to the log. Its usage will be introduced later.

Basic Operations

1. Constituency

  • After building the required structure in the game, take out the export tool, open the UI to ensure it is in"Export Mode". Then directly on the blockright-clickto perform a box selection, and the selected area will be indicated by a blue frame.

  • The box selection logic follows the "incremental box selection" logic, each right-click is equivalent to expanding the length, width, and height from the first right-click selected block (no need to place auxiliary blocks diagonally), making it very convenient to select structures without diagonal blocks.

  • If you want to reset the selection, hold down at any timeSHIFT+right-clickto do so.

  • The blocks within the selection are updated in real-time. If you make changes after the box selection is complete, there is no need to reselect.

Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide

2. Bind the material blocks of the chamber and host

Open the UI, switch the mode to “Binding Mode”, in this mode,right-clickthe material block type you want to set to bind the material block types of the cabin and host. A prompt will appear when binding is successful.

Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide

3. Set whether the machine can use the laser compartment (high-power energy compartment)

Open UI, switch mode to"Binding Mode", in this mode,SHIFT+right-clickany block,

Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide

4. Export structure code

Open the UI, click the "Export as Log" button. The export location is the latest.log file under the root directory\logs folder. After opening it, scroll to the bottom to find the structure code.

structural direction

Under normal circumstances, when exporting the structure, it is best to ensure that the "face" of the controller block faces outward. Since the orientation of the controller block in the exported code is fixed, we need to adjust the machine's orientation by "rotate by X axis". "Rotate by Y axis" is used less frequently and will not be elaborated. The following will provide a simple example for illustration. As shown in the figure, I built a simple 3x3 multi-block structure (oak log is the placeholder block for the controller block).

Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide

After completing the selection and exporting, you will see such code in the log. In this code, you can see that placeholder B represents the host block, and A represents the iridium-reinforced mechanical block. However, the problem with this code is that the orientation of the controller block is incorrect. If you use this code directly, you will find that the face of the controller block is facing inward, so we need to rotate it.

Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide

Click "Rotate by Y axis" twice, then export, we will see the following code. At this point, using it will meet our expected host orientation.

Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide

Observing the two example codes, you will find that the bottom line of the structure shown in the code is actually the first layer on the front of the structure we see in the game. If the controller block is on the outermost layer, ensure that the placeholder for the host is on the last line. By analogy, if it is on the second layer, ensure that the placeholder for the controller block is on the second-to-last line. (Of course, this step can be skipped and left to the development team to handle.)

Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide
Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide

Placeholder Block

In the integration pack, there are a large number of level blocks/replaceable blocks such as ABS shells, coils, etc. The export tool has a built-in convenient conversion system. If you want to use them in the multi-block structures you create, you can use some vanilla blocks as placeholders. When exporting, the code will automatically convert them. The following is the list of placeholder block correspondences. If there are blocks not in the list, you can directly explain in the submitted structure code file.

Multi-block Structure Export Tool Usage Tutorial / Design Bureau Employee Operation Guide

Complete operation process

Export a multi-block structure code from scratch

  1. Build the multi-block structure you designed.

  2. Replace the controller block with oak logs, and replace the chamber positions with cobblestone.

  3. Replace blocks according to the placeholder list (if used).

  4. Bind the chamber block type.

  5. Set whether the machine is a laser machine or a normal machine.

  6. Select the structure you designed and export the code.

  7. Adjust the host orientation using the rotation button (can be skipped) and export again.

  8. Copy the adjusted structure code to a new document and submit (just send it to the group file, it is recommended to include a preview image).

Tip: Operations such as selecting area, binding cabin block type, switching laser/normal machine do not require order.

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