Dyson Sphere Receiving Station
gtocore:dyson_sphere_receiving_station, from GTOCore
Dyson Sphere Receiving Station
Main Function
Starts working after launching Dyson Sphere modules
Requires Gelid Cryotheum as a coolant
Power capacity and demand computing power are determined
by the number of launched modules
Each launch can increase power by 1A MAX
Damage Mechanics
Each run has a (Module Count / 128 + 1)% chance to damage a
module
When damage exceeds 60%, output efficiency gradually
decreases from 100% to 20% with damage value, and outputs a
redstone signal enhanced by the damage value
When damage reaches 100%, it reduces the number of module
launches by one and resets the damage value
When damage value is above 60%, launching will not increase
the launch count but will reset the damage value
Works in space
This machine can work in complex space environments such as
vacuum, radiation exposure, and weightlessness.
No additional environmental support is required, such as space
stations
- Type
- Items
- Mod
- GTOCore
- ID
- gtocore:dyson_sphere_receiving_station
- Game version
- 0.6.0-dev19 (Normal)
Guides about this item
- Expert mode multi-block power generation data table (without images)Voltage ULVLinked in 0.6.0-dev1910/28/2026
Made by
- Research StationMakes Dyson Sphere Receiving StationView recipeUIV
- Max Total
- 125,829,120,000 EU
- Usage
- 31,457,280 EU/t
- Min. Computation
- 512 CWU/t
- Total Computation
- 2,048,000 CWU
- Block DropsMakes Dyson Sphere Receiving StationView recipe
Used in
All 5 recipes- Block TagsMakes Barnarda C GlobeView recipe
- Block DropsMakes Dyson Sphere Receiving StationView recipe