Fault Vision Implant

Fault Vision Implant
Charge: 0 / 125A·s HV
Highlights nearby machines that have stopped working
Standby Draw: 0.02A HV
Takes effect in an implant slot of the Organ Modifier
Machines within 24 blocks that are unformed, short of inputs or
blocked on output are outlined in red, visible through walls
The HUD component "Fault List" shows why each machine stopped
HUD components require a Mind Implant as well
Recharges from the team wireless grid automatically and can be
charged in charging devices; stops working when empty
Not scanned
Type
Items
Mod
GTOCore
ID
gtocore:fault_vision_implant
Game version
0.6.0-dev29 (Normal)

Made by

  • AssemblerMakes Fault Vision ImplantView recipe
    HV
    Usage
    480 EU/t
    Tier
    HV
    Duration
    15 s
    Total
    144,000 EU

Used in

Voltage