Fault Vision Implant
gtocore:fault_vision_implant, from GTOCore
Fault Vision Implant
Charge: 0 / 125A·s HV
Highlights nearby machines that have stopped working
Standby Draw: 0.02A HV
Takes effect in an implant slot of the Organ Modifier
Machines within 24 blocks that are unformed, short of inputs or
blocked on output are outlined in red, visible through walls
The HUD component "Fault List" shows why each machine stopped
HUD components require a Mind Implant as well
Recharges from the team wireless grid automatically and can be
charged in charging devices; stops working when empty
Not scanned
- Type
- Items
- Mod
- GTOCore
- ID
- gtocore:fault_vision_implant
- Game version
- 0.6.0-dev29 (Normal)
Made by
- AssemblerMakes Fault Vision ImplantView recipeHV
- Usage
- 480 EU/t
- Tier
- HV
- Duration
- 15 s
- Total
- 144,000 EU
Used in
- TagsMakes Mind ImplantView recipe
- DisassemblyTakes apart Fault Vision ImplantView recipeHV
- Usage
- 480 EU/t
- Tier
- HV
- Duration
- 15 s
- Total
- 144,000 EU
- Data ScanningMakes Calorite EngineView recipe