Dyson Sphere Receiving Station

Dyson Sphere Receiving Station
- Main Function
৹ Starts working after launching Dyson Sphere modules
৹ Requires Gelid Cryotheum as a coolant
# Power capacity and demand computing power are determined by the number of launched modules
+ Each launch can increase power by 1A MAX
- Damage Mechanics
৹ Each run has a (Module Count / 128 + 1)% chance to damage a module
৹ When damage exceeds 60%, output efficiency gradually decreases from 100% to 20% with damage value, and outputs a redstone signal enhanced by the damage value
# When damage reaches 100%, it reduces the number of module launches by one and resets the damage value
# When damage value is above 60%, launching will not increase the launch count but will reset the damage value
- Workable in Space : ✔
This machine can work in complex space environments such as vacuum, radiation exposure, and weightlessness.
No additional environmental support is required, such as space stations
Type
Items
Mod
GTOCore
ID
gtocore:dyson_sphere_receiving_station
Game version
0.5.6-beta (Easy)
Voltage
  • Assembly LineMakes Dyson Sphere Receiving StationView recipe
    41616464163241612B12.8B576B576BRequires ResearchDuration: 80 secsTotal: 50,331,648,000 EUUsage: 31,457,280 EU/tUIV
  • Research StationMakes Dyson Sphere Receiving StationView recipe
    Min. Computation: 512 CWU/tComputation: 2,048,000 CWUMax. EU: 125,829,120,000 EUUsage: 31,457,280 EU/tUIV
  • Block TagsMakes Barnarda C GlobeView recipe
Voltage