Dyson Sphere Receiving Station
gtocore:dyson_sphere_receiving_station, from GTOCore
Dyson Sphere Receiving Station
- Main Function
৹ Starts working after launching Dyson Sphere modules
৹ Requires Gelid Cryotheum as a coolant
# Power capacity and demand computing power are determined by the number of launched modules
+ Each launch can increase power by 1A MAX
- Damage Mechanics
৹ Each run has a (Module Count / 128 + 1)% chance to damage a module
৹ When damage exceeds 60%, output efficiency gradually decreases from 100% to 20% with damage value, and outputs a redstone signal enhanced by the damage value
# When damage reaches 100%, it reduces the number of module launches by one and resets the damage value
# When damage value is above 60%, launching will not increase the launch count but will reset the damage value
- Workable in Space : ✔
This machine can work in complex space environments such as vacuum, radiation exposure, and weightlessness.
No additional environmental support is required, such as space stations
- Type
- Items
- Mod
- GTOCore
- ID
- gtocore:dyson_sphere_receiving_station
- Game version
- 0.5.6-beta (Easy)