Changelog#130中文
GregTech-Odyssey v0.1.5 更新日志

GregTech-Odyssey v0.1.5 更新日志

⚠️ 重要提示 / Important Notice: 太空探索需要身体改造 / Space exploration requires body modifications 共有四个等级的身体改造,不经过对应改造无法在特定星球存活。此义体可增加移动速度、护甲值和部分血量。 There are four levels of body modifications required for space exploration. Without appropriate modifications, survival on certain planets is impossible. These implants increase movement speed, armor value, and partially boost health. 流体系统全面升级 / Fluid system completely upgraded 将GTM的FluidIngredient全部改为GTOCore的FastFluidIngredient实现,支持Long级数量,性能更好,且支持更大数量级。 All GTM FluidIngredient have been replaced with GTOCore FastFluidIngredient implementations, supporting Long-type quantities for better performance and handling larger scale operations.

修复 / Fixed

  • 蒸汽熔炉运行问题 / Steam Furnace Operation Issue

修复了蒸汽熔炉无法运行配方的问题。 Fixed an issue preventing the Steam Furnace from processing recipes.

  • 高级终端舱室放置异常 / Advanced Terminal Chamber Placement Anomaly

修复了高级终端在无舱室模式下会错误放置某些舱室的问题。 Fixed Advanced Terminal incorrectly placing certain chambers when in no-chamber mode.

新增 / Added

  • 粘液球配方 / Slimeball Recipe

增加了粘液球的合成配方。 Added crafting recipe for slimeballs.

  • 超级缸流体管理功能 / Super Tank Fluid Management

超级缸现可用作流体容器,直接左键放入、右键取出流体。 Super Tanks can now be used as fluid containers. Left-click to insert fluids, right-click to extract.

  • 太空探索身体改造系统 / Space Exploration Body Modification System

添加了太空探索相关物品:内脏编辑系统(VISCERAL EDITOR),用于完成不同等级的身体改造,以适应不同星球环境。 Added space exploration related item: VISCERAL EDITOR, a crucial component for performing different tiers of body modifications to adapt to various planetary environments.

调整 / Tweaks

  • 灰烬系统优化 / Ash System Optimization

消声仓机制已改进:简单模式下不产出灰烬,普通模式下产出概率降低一半,UHV及以上级别的仓不会产出灰烬。机器每运行4秒进行一次概率计算。 Muffler hatch mechanics improved: no ash production in simple mode, halved production probability in normal mode, and UHV+ tier hatches produce no ash. Probability calculation occurs every 4 seconds of machine operation.

性能优化 / Performance Improvements

  • 流体成分系统重大升级 / Major Fluid Ingredient System Upgrade

将GTM的FluidIngredient成分全部改为GTOCore的实现,支持Long级数量,性能更好,且支持更大数量级的流体处理。 Replaced all GTM FluidIngredient components with GTOCore implementations, supporting Long-type quantities for better performance and higher-scale fluid handling capabilities.

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