*This method can only be used for removing ash, not for maintenance. It can be used on machines that have only a silencer chamber and no maintenance chamber, such as grinders in large steam machines, thermal centrifuges, etc.
Magic Wire'sPulse maintenance baseIt requires 4 Eyes of Ender and some Terrasteel. Although the cost is not expensive, it feels troublesome to craft, and the coverage of a single maintenance base is not large, forLarge steam machinespeaking of which, it may be necessary to make multiple, so atLVmakingsemi-automatic mineral processing linewhen using this method, the following will takelarge steam thermal centrifugeas an example to explain the automatic ash removal method for the silencer chamber.
Operating principle:
The silencer chamber is difficult to interact with to transport the ashes out, but if the silencer chamber is destroyed, all the ashes inside it can be directly destroyed, thus throughProjectile-Exchange-Exchange-Pickup, you can destroy it in place and reposition the silencer chamber, thereby achieving the purpose of removing ash.
Notes:
1. Recommended to usea backpackas the container placed next to the spell turret, because the two swaps of this spell block areordered, the first swap requires usinga placeholder blockto replace the world'smuffler chamber block, the second swap usesthe muffler chamber in the containerto replacethe placeholder block, however, when picking up, it is possible that the muffler chamber item is picked up into the first slot, which will cause the next ash extraction to fail, whereas a backpack can useslot memoryfunction to ensure the order of the two items is correct.
Herecannot do it with a single swapto make the container's silencer chamber replace the silencer chamber block, because if the block used for swapping (in the container) and the swapped block (in the world) are the same type, the swap process will be skipped, which is also why the backpack was used earlier.
(Note: both items in the image below are marked with slot memory)
2. This solution usesactive detection cover plate (requires soldering)Used to prevent items from being swallowed, but you can also not use this cover plate and instead use a timer to prevent it; that would make the redstone circuit more complicated (I haven't studied it in depth).
Demo
Taking a large thermal centrifuge as an example, demonstrating its application in a semi-automatic ore processing production line;
First, to clarify the approach, I need atimer-triggered ash removal device, the device's actuator is a spell turret, and the operating principle is to break and re-place the silencer chamber, but breaking and breaking the silencer chamber will causemultiblock structure rebuild, this process will forcibly interrupt the currently executing recipe and consume materials, so I need towhen performing ash removal, the machine is not running; as long as there are suitable items in the input bus, the machine will run seamlessly and continuously, so Ican leave the input bus emptytherebyautomatically pause the machine without loss.
Therefore, I need these to complete the control part:
1. Timer, given the ash removal cycle, an hourglass is enough (I used timers from other mods, but there is no substantial difference.).
2. Latch: after the timer sends a pulse, it continuously locks the input hopper, ensuring that no new raw materials enter the input hopper, thus allowing the machine to pause.
3. Active detection (reverse mode): the machine is off while running and active when stopped; wait for the machine to stop before performing dust cleaning.
In summary, we can get a redstone circuit like this:
From left to right: timer, Redstone repeater, RS latch (called latch), dual-input AND gate.
among them
RS latch usage instructions: Taking the diagram as an example, left and right are input terminals, and front and back are output terminals. (Here) The principle of the RS latch is that after a signal is input from the left terminal, it maintains the active state of the lower terminal; if and only if the right terminal receives a signal, the lower terminal goes off and the upper terminal becomes active.
AND gate description: When the lower end and the upper end (the upper end connects to the active probe cover plate) have redstone signals at the same time, a signal is input to the right end of the RS latch, causing the latch toThe upper end activates and the lower end turns off, the upper end activation will activate the spell turret above the silencing chamber through a redstone torch, and the lower end turning off will cause the input chamber to resume operation.
Description of several states of the instance machine
1. Idle state (as shown below), in this stateno items will enter the input bin, when the timer sends a pulse,with the lower input terminal of the gateinput signal,upper input terminalsince it remains activated, it will directly perform one ash removal.
2. Working state but just after ash removal (as shown below), at this timeBoth the upper and lower ends of the AND gate are off, and the upper end of the latch is activated.
3. Working status: the timer has sent a signal but has not yet performed ash removal (see figure below)
Latch lower end activated, locks the input hopper,and the input end under the gate is activated, at this timethe input hopper will notcontinue inputting items
After waiting for the remaining items in the input warehouse to finish processing, the machine will automatically pause, and thenthe input terminal on the door activates, and the AND gate activates,the lower end of the latch turns off and the upper end turns on
Perform ash removal, unlock input bin