What needs to be done for the early-stage multi-blocks?
Recently, I started a new world and played with others (as shown in the cover image), so I decided to update the old guides and turn them into a more comprehensive tutorial.
It has now been modified to “ulv.”
I. The Stone Age
If playing in multiplayer, don’t form a team just yet—grab extra copper coins and bonuses instead (though if communication isn’t timely, you might accidentally end up building the same machine twice).
In the classic Minecraft mining and exploration gameplay, collecting four stacks of raw wood grants a hidden reward, while half a stack of saplings can provide structures, meteorites, and biome compasses—useful for locating structures, biomes, and more.
Community and Structure
We recommend visiting the jungle to gather cocoa beans—later, you can craft Magic Cookies to instantly restore your hunger bar. The Lush Caves are abundant in clay; you’ll need it for building a Stone Blast Furnace (or simply mine some while exploring—once you’ve got your first Stone Blast Furnace, you can head to the Ancient Ruins, where clay is plentiful).
The loot crates in the structure are crucial—if you find steel and other materials, you can directly craft high-pressure machines in the Steam Age.
Relatively important structures: Brick Towers ( Bandit Tower ), Villages (where you can trade for AE Crystals—and the Simple Villagers mod makes it easy to set up iron farms).
Use of copper coins
Save your money—this stuff is限量.
Recommended upgrades: Construction Wand (for infinite supply of building materials), Furnace Set (a few will suffice), Super Tank (for steam storage, nitrogen/oxygen storage, and more—stock up a bit extra as needed), 1 Portable Fluid Component (to store the abundant outputs from ULV distillation and various fluids used in chemical reactions), 1 Divine Casting Pearl (for use in the Treasure Forge; otherwise you’ll have to head to the End to slay mythical bosses), Precision Steam Components (upgrade to LV once you’ve got them—large solar arrays, high‑efficiency grinders, and the like are all excellent additions).
Establish a base
With the Construction Wand from earlier, you now have unlimited building materials. Find a moist location like a river to lay down flooring—pumps yield more in damp environments, so check the pump’s quest for details—and you can also build high up for convenient jumps when you get hungry. Don’t forget to /sethome!
I. The Age of Steam
Steam Set: Alloying, Grinding, Compression, Forging. Early on, mineral resources are scarce—don’t rush to use the forging hammer if you can avoid it.
The Alloy Furnace should keep smelting bronze (let’s implement a simple automation system). Once you’ve gathered enough bronze, you can craft a Steam Casting Furnace (a multi‑block alloy furnace).
At the same time, don’t forget to advance the main storyline: once you’ve crafted your first steel ingot, you’ll soon need to prepare a Steam Crusher to process ore into doubled quantities (a rare yet satisfying feature in GTNH—but at the cost of an extremely long stretch without a Roll Mill).
Next, in addition to continuing to advance your progress, once you reach the ULV lathe—which offers inexpensive rods (though unfortunately it can’t produce steel rods)—you’ll also need to craft a grinder, a compressor, and a forging hammer (the base speed of the small forging hammer is quite fast; if you implement an automated system where alloy furnaces automatically feed material into the hammer, you won’t need to craft one). After that, you’ll want to build a centrifuge (essential for certain tasks) and a leapfrog blast furnace (for parallel processing and significant time savings)—both are required at the ULV tier. While you can delay their construction somewhat, they’re absolutely necessary to complete the ULV progression.
An important point: Share structures to reduce the consumption of mechanical blocks.
2. ulv
The original distillation tower, bronze boiler, and steam cracking are essential tasks—here are a few additional points to consider.
1. Bronze Boiler: At this stage, steam demand isn’t that high, so there’s no need to use it for steam production—large solar boilers are more than sufficient, and you don’t even need to worry about fuel.
If you’re aiming for water gas for the main questline, here’s what you need to do: set the throttle valve to 25, don’t add any water—just add fuel and wait for the temperature to rise to the target value; then remove the fuel, add coal slurry, and adjust the throttle valve to 100.
Yes, it will only explode if water is suddenly introduced after heating, or if water is supplied and then the heat is turned off.
2. Steam Cracking: (A junk machine with a 0.4 yield, whose sole purpose is to grind progress.) It dismantles materials from other steam MultiBlocks and scraps small amounts of naphtha—once you reach LV-level thermal decomposition, you can achieve a 0.5x cracking rate. The task rewards are sufficient to cover LV-level thermal decomposition and assembly; afterward, you can use one unit of polyethylene to craft an LV-grade shell.
3. Original distillation column—other wikis have temperature-control tutorials.
Reminder: It can handle petrochemical distillation, but not wood-based processes. If you can complete a petrochemical processing setup before the HV phase, you’ll be able to obtain phenol for MV circuit boards, benzene for power generation, and oil with ease—allowing for a smooth transition to standard petrochemical production. (We recommend implementing this once the MV era has introduced ME drives and the like; otherwise, fluid storage will become quite cumbersome.)
The remaining two are the Treasure Forge and the Boss Summoner; we’ll cover them together with the Slaughterhouse when we reach the LV tier.
Updated to this version. After 0.5, the slaughterhouse mechanics were adjusted: use the Capture Enchantment to slay god-tier bosses and obtain boss summoners (items), which can then be inserted into the slaughterhouse to farm gems.
3. lv
After completing the basic machine, you might consider doing some LV.
What should have been done when pushing the main storyline
1. Power Blast Furnace: Veteran GT players often stack two of these furnaces and share the central coil as well as the input and output connections—this is where the nitrogen produced by centrifugal air compressors used to be processed.
3. Liquidization Furnace: Not much to say about it.
Note that if you plan to use the modules mentioned below, it’s best to keep the furnace’s location fixed.
Steam Machines
Don’t forget to add the multi-blocks mentioned in Part One. I strongly recommend setting up a steam mine now.
1. Large-scale ore washing: (If you find it too much trouble, just use regular ore washing.)
2. Large-scale thermal centrifugation: (In fact, it’s only because of large-scale thermal separation) The aluminum yield from the pyrope series via thermal separation is far higher than that from electrolysis.
3. Forging Hammer: Processes the refined ore, as the byproducts of grinding only become effective at hv.
Slaughterhouses and Mythology Boosts (Important)
1. Boss Summoner: (To obtain Mythic Materials—currently, the primary requirement is Luminous Crystals)—craft a “Nether Portal” using Mystic Stones on top; either a vertical 1×2 portal or a horizontal one will do—and place a Mystic Tank beside it. Use a Teleportation Scroll, bind its location to the interior of the Slaughterhouse, then throw the scroll into the portal to activate it (if using a Stable Teleportation Scroll, you can traverse across different latitudes). All monsters spawned this way will be directed straight into the Slaughterhouse. The Energy Chamber significantly impacts production speed.
2. Slaughterhouse (Version 0.4.9.2): (In practice, no power is required.) Enable Entity Spawning Mode (disable AI), connect the Input Bus to the Staff Sword, link the Output Bus to a Large Chest, and place Experience Obelisks in the Output Bin (the materials required include Soul Sand).
This way, you can farm experience. (If you don’t want any drops, you should be able to dismantle the output bus—though I haven’t tried it myself.)
3. Treasure Forge: (The main block requires Mythic‑grade materials and can be obtained in the End using a Boss Summoner; to access the End, you’ll need to venture out and collect 12 Eyes, along with an EVA suit and oxygen.) It’s primarily used to craft Upgrade Modules (mentioned in the ULV quest).
Key Features: Upgrade modules can achieve a maximum speed of 0.5 and energy output of 0.5. The experience required to upgrade affects the upper limit of the effect (likely following a probability distribution between the upper limit and 1), with the maximum achieved at level 100; multiple modules can be installed on the same machine to multiply their effects.
Level 10 experience—almost all of the drops are above 0.95. Installing too many low-tier modules may result in diminishing returns.
Power Amplifier: Increases speed and energy consumption while keeping total energy usage constant, effectively enabling lossless overclocking. If you’ve upgraded your energy tiers extensively, you can install an amplifier to max out the speed. Alternatively, if your home power generation only supports three 16A energy cells—preventing the third overclock—you can use this amplifier to trigger a 3x energy consumption boost while achieving 0.33x speed, allowing for lossless overclocking.
4. MV
The multi-blocks listed at the top of the task aren’t very useful; it’s only when you reach Hv that they gain manufacturing productivity or practical value, so let’s talk about them once we get there.
Things that need to be done
1. Pyrolysis Furnace & Log Spawn Field: Directly produce coal tar for convenient phenolic resin production. You may also consider producing benzene for power generation (if a power generation tutorial is available, delete this section and paste the link instead).
5. HV
“The episode that requires the most refinement”—we’ll need to solidify the circuitry, automate AE blueprints, and more. Once we’ve completed the tasks on the left and top sides of the blueprint, we can then turn our attention to the rocket.
Extremely resource‑intensive on stainless steel (hopefully you’ve stacked enough Mythic upgrades). At present, it seems that with just a single HV voltage Cantal, you can achieve lossless overclocking of stainless steel.
Circuit Assembly
Install two large steam-powered electronic assemblies, each doubling the production capacity of LV and MV processor circuits.
Mineral Department
After the heat treatment, proceed to the grinder.
Petrochemical Pipeline
Fluid drilling – distillation – desulfurization – cracking – distillation
Distillation towers are prone to failure; we recommend using film or automated maintenance (the EV circuit is incredibly expensive).
If stainless steel is truly in short supply, we recommend first carrying out 11 steps of distillation, cracking, and polymerization, and using chemical reactions to handle the desulfurization process.
With complete petrochemicals, we can proceed with petrochemical-based power generation.
Component Assembly
For MV-level projects, you’ll need a large number of MV components for things like prototypes and organs.
General Factory
Once we reach the moon and have titanium ingots, we’ll use them to build the overall HV frame.
6. EV
Currently vacant, but remember: new circuits require three new multi-block structures. Pay close attention to the multi-block materials—smelting the corresponding ingots must never be interrupted!
Expansion modules for reactor and blast furnace, acceleration bin,