Personal Insights and Operational Sharing on the Aquatic Product Processing Line Purification Process
Personal Insights and Operational Sharing on the Aquatic Product Processing Line
Authors: @CX9881, @void
Abstract
- Starting from EV, purified water is integrated into the game’s progression, with the required purification level increasing as the wafer grade rises. Consequently, a well‑designed purified water automation line can save you a great deal of hassle—though given that purified water can be generated in parallel simply by supplying it with electricity, you could also manually craft enough water to last for quite some time if you’re willing to fill it up and power it yourself. This article, based on the mods included in the pack, provides automated solutions for purifying water at levels 1–8, along with corresponding workflows.
- Unless otherwise specified, all switch‑me input chambers mentioned in this article use the Machine Control Overlay, and the machine overlays all activate machines upon receiving a redstone signal greater than the set threshold.
This article was written for version 0.5; water levels 1–4 may be reworked in future updates. If you notice any discrepancies between the description and the actual machine, please do not simply copy it—instead, wait for the author to update the content or conduct your own research.
FAQ on Purified Water
Q: Why isn’t my primary water plant working?
A: Backwashing requires outputting waste via the bus, and the parallel output must exceed 1000.
Q: Why can’t my water purification plant operate simultaneously?
A: Insufficient power. Taking first‑level water as an example, processing 1 MB of water in parallel consumes 1 EU; advanced purified water requires even more energy—see the tooltips for the Purified Water Plant for details. When the number of parallel processes exceeds a certain threshold, a single purification level may end up monopolizing all available power, causing other water plants to cease operation.
Q: Why does the water plant stop working after parallel adjustment?
A: After adjusting the parallelism, if the main plant does not automatically refresh, try toggling the power on and off for the purified water main plant.
Central Control Purification Plant
The Central Control Multi-Block Structure for Purified Water controls nearby water treatment plants at all tiers and provides power to them. The main blocks of each water treatment plant will automatically connect as long as they are within the spherical range displayed in the GUI of the Purification Processing Plant. This 120‑second processing cycle is fixed and cannot be accelerated through overclocking or power boosts; however, it can be sped up via time distortion (though this is not recommended).
T1 Air Purifier Disinfection Device
The easiest water to automate is purified water—simply follow the instructions: provide water and advanced purified water in the input hopper; if none is available, just hold off on adding it for now, and remember to replenish it later as you progress.
According to the tooltip, we still need to introduce air for backwashing. Given that the standard input bin at the EV stage falls far short of meeting our needs, we’re adding an additional ME input bin specifically for air input here.
Then, connect this ME Input Bin to a separate network and attach an ME Chest (Fluid Storage Component) to the outside of the network. Place an Air Collector in the network to feed air into this ME network.
After placing it, be sure to open the main block’s GUI and adjust the parallelism according to the electrical power you’ve provided. In the future, you’ll need to manually adjust the parallelism after each stage of water purification; 1 parallelism corresponds to processing 1 MB of input water.
T2 Ozone Purification Device
According to the tooltip, the best approach is to continuously maintain 1024B of ozone in the input tank. The simplest method remains using ME Input Tank Markers. Prepare two ME Input Tanks: connect the first tank to the main network to receive primary purified water and advanced purified water that boosts success rates.
The second ME Input Bin is labeled 1024B Ozone. It is not connected to the main network; instead, it operates on its own network, much like the T1 Water/Air Input. Simply connect an Arc Generator externally to produce ozone and feed it into the network.
T3 Flocculation and Purification Unit
The key to T3 water automation lies in feeding exactly 1000B of polyaluminum chloride per processing cycle. There are roughly two approaches: timing control and state control, but the core principle remains the same—controlling the input valve of the ME input hopper to regulate the flow of aluminum chloride.
The timing control principle is to input once every 120 seconds; refer to the diagram below—since I didn’t create it, I won’t go into detailed explanations.
The principle behind state control involves generating a signal once the machine has completed its operation, which then triggers the input of polyaluminum chloride. In this setup, after the recipe is finalized, the ME output bin (not connected to the main network) outputs via two storage buses: the upper bus is labeled “Floc Water,” while the lower bus—aligned with the tungsten steel drum—is labeled “Floc Waste.” On the left side of the tungsten steel drum, a fluid calibrator is used to output through the large ME interface on the left at a rate of 12,500 MB/t. Below this, a default‑configured fluid detection cover plate is installed to regulate the ME input bin on the lower side, ensuring that it remains closed until the recipe is complete, at which point it opens for a predetermined duration. The ME input bin is labeled “1000B Polyaluminum Chloride.” During the first run, manually initiate the input of 1000B polyaluminum chloride, then close the bin; thereafter, the system will operate automatically.
Don’t forget to set up an additional distillation unit to recover the flocculated waste liquid.
T4 pH Neutralization and Purification Unit
Two pH detectors can be installed on T4 water; when the detection range is exceeded at either the upper or lower limit, a redstone signal is triggered—simply adjust the corresponding ME input chamber/input bus switch (add base if it’s too acidic, add acid if it’s too alkaline).
The pH sensor on the left has a range of 7.05–14, while the one on the right spans 0–6.95. The left side is the ME Input Chamber, labeled with 40 ml of hydrochloric acid, and the right side is the ME Input Bus, labeled with 4 units of sodium hydroxide powder. Connect them using Redstone P2P. All ME Chamber rooms should be fitted with Machine Control Cover Plates.
T5 Extreme Temperature Fluctuation Purification Device
The automation task requires completing three temperature cycles within 120 seconds, similar to the previous T4 water. The approach is also quite comparable to that used for T4 water.
The core redstone circuit is roughly as follows (in fact, it only consists of a single latch).
P2P redstone of the same color constitutes a single channel.
The red wire is the overheat sensor circuit; I’ve set it to 10,000–12,500.
The blue wire is the supercooling sensor circuit, which I’ve set to 0–10.
- White lines represent helium plasma control circuits; the “me” input bin is labeled with 20 ml of helium plasma.
- The black line represents the liquid helium control circuit, and the “me” input chamber is marked with 400 ml of liquid helium.
- A single sensor can also handle it, though it’s a bit more cumbersome.
T6 High-Energy Laser Purification Device
Within the cycle, there are quite a few lens looping solutions—some utilize super box queues, while others rely on ender conduits paired with redstone. However, in my personal opinion, the most convenient approach is still the pure AE order system proposed by Xieying in our group. The control structure for the AE order system is illustrated in the diagram below.
The output bus beneath the wooden barrel (equipped with a crafting card) marks orders, while the hypercube‑bound lens bin and the input bus on the hypercube’s right side (equipped with a redstone card) are responsible for extracting lenses. The crafting template is placed above the hypercube in the template supply unit. The template is as follows (note the order of the lenses).
After placement, manually align the machine’s lens with the axis order; roughly speaking, disable the redstone, then reconnect the redstone once the GUI indicates that the lens matches the lens inside the storage.
T7 Residual Pollutant Degassing and Purification Unit
It can be decoded, but it’s less hassle than directly using redstone signal strength selection plus enumeration—though it does take up a bit more space. The general idea is to first determine the signal strength, then feed the corresponding fluid into the machine via the appropriate signal line. The complete control structure is as follows.
The system is divided into two main components: redstone signal strength selection and fluid output. Each of the 1–15 modules is configured as follows: on the left side of the steel barrel is the storage bus, while the right side serves as the precision output bus. After being processed by the signal selector, the emitted redstone intensity signals activate only the corresponding module in this column. When the precision output bus—equipped with a crafting card, a redstone card, and set to pulse activation—receives a rising-edge signal, it triggers a single output from the steel barrel. The storage bus on the left is networked independently and connects to the ME inventory input bins of the machines, enabling automatic material input.
Signal Strength 0 – A single chip is placed as shown here. The diagram below illustrates the control section, which contains only a Signal Strength Selector. The silicon rock frame serves as the deaeration signal output point, with signals transmitted between these two locations via Redstone P2P.
After construction is complete, mark the corresponding number of liquids on the precise output bus according to the respective signal strengths. Given that the precise output bus can only output 8B at a time, gaseous helium and liquid helium require an additional output setup as shown in Figure 2: output 8B to the steel drum and 2B to the super tank.
Since the precise output bus in EAE cannot adjust its quantity (it’s unclear whether this is an EAE bug or a GT-O issue), here’s a possible workaround: Use an ME super-large interface to mark the corresponding liquids, then adjust their quantities. Next, press ‘A’ to add them to the left-hand favorites bar, and finally drag the markers on the precise output bus page.
T8 Absolute Baryon Perfect Purification Device
For mechanisms like T8 Water that lack signal indicators, we can only resolve them through iteration. Below is the simplest method for crafting T8 Water in a single step.
First, you need to establish an initial order to prevent coding chaos—for example, assign the top, bottom, left, right, front, and back as 1, 2, 3, 4, 5, and 6—then divide them into six groups: A, B, C, D, E, and F. Each group contains six catalysts, which are then named using the group number (for instance, Group A uses a stamping machine to name all six catalysts with the “A” prefix). Next, determine the arrangement order:
Group A: 123456
Group B: 246135
Group C: 146325
Group D: 523641
Group E: 531642
Group F: 654321
Since the end of Group C and the beginning of Group D both utilize Catalyst No. 5, one less Catalyst No. 5 is used. The materials are then arranged in the order ABCDEF, followed by the addition of 35 × 0.144 = 5.04 b of Quark Colloid Plasma and a specified amount of degassed water, resulting in the following sample.
12345624613514623523641531642654321 This sequence covers all 30 possible adjacent configurations.
Finally, allocate using subnets. (Please use the IV input bus)