How to Modify a GTO Formula
Our modpack—GTO—is a comprehensive pack featuring an extensive array of crafting recipes and custom content. To enhance game loading speed, recipe recognition speed, and EMI re‑start performance, we’ve revamped the recipe loading mechanism; as a result, common modification methods like those used in KJS are no longer effective. To support recipe customization, we’ve introduced a visual recipe editor and recipe scripting capabilities.
a. Visual Recipe Editor
The Recipe Editor is a tool for generating recipe scripts. To load this item in-game, you must enable Dev Mode in the GTOCORE configuration file and restart the game.
Visual representations indicate that this item can be right‑clicked on a workbench or machine to open its GUI. Through the GUI, you can configure input, output, voltage, duration, circuitry, and other properties, then click “X” to export the configuration—resulting in the recipe script for this item being displayed in Prism’s log output box.
This item affects the interface of a certain work block; clicking “x” will output to the log.
b. Formula Script
The script generated by the recipe editor is shown in the figure.
Save the script to the /gtceu/recipe/xxx.gtrs directory—this completes the save process, where xxx is the script’s name, which you can customize. Then, simply enter “/reload” in-game to load the recipes immediately, making them effective right away. This script can be shared.