GregTech-Odyssey v0.5.4 Release Notes — GTOdyssey
GregTech-Odyssey v0.5.4 Release Notes
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GregTech-Odyssey v0.5.4 Release Notes

ZITADEL Admin 及 1 位贡献者
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1aa22c68d4f7f8c230eb030901dc16ca

Generation Tool Used: https://tools.suried.com/cn/cubetext

🛠️ Bug Fixes

  • Fix the issue of excessively slow detection speed for multi-block structures.
  • Fix the issue where characteristics are lost after the silencer chamber becomes full of ash.
  • Fix the issue where organ wings do not take effect.
  • Fixed the issue with incorrect calculations for organ recovery speed.
  • Fixed the issue where experience was not being properly gained when brushing the Experience Obelisk.
  • Fixed the issue where the Experience Obelisk UI displayed incorrectly.
  • Fix the issue where empty components in GWCA fail to form supercomputing instances.
  • Fix the issue where the photovoltaic power station cannot generate magic.
  • Fix the issue where the Harmony Eye does not consume Cosmic Essence and ignores level requirements when crafting.
  • Fix the issue of incorrect capacity calculations for wireless energy towers.
  • Fixed the misalignment issue in the tag storage bus GUI interface.
  • Fixed the issue where certain foods could not be consumed properly and failed to replenish fullness.
  • Fixed an issue where AE disk data could be lost (If you lose items from your AE hard drive after upgrading to 0.5.4, it means this bug was already triggered in 0.5.3—please file a claim.)
  • Fix the issue where the custom recipe feature is not working.
  • Fix EMI x FTBQuests compatibility
  • When the repair coil is enabled in parallel, the machine ignores the issue of coil grade required by the recipe.
  • Optimize multi-block preview for advanced terminals.
  • Fixed the issue where, in the absence of the Factory mod, infinite factory block component recipes incorrectly synthesized into infinite barrier components.
  • Fixed the issue where the assembly line would ignore difficulty/gtceu configurations and enforce ordered input.
  • Fix the issue where the assembly line fails to verify the orderly input of fluids.
  • Fix the issue where the multi-slot input bus on the assembly line might swallow objects.
  • Optimize Assembly Line Performance
  • Fix performance issues with AE digital input fields.
  • Fixed the thread pool issue where the “Parallel Recipe Duplication” button became ineffective in “Independent Threads” mode.
  • Fix the drop rate issue for the Heart of the Ocean.
  • Fix the misalignment issue between the ME tag output bus and the ME tag storage bus in the GUI.
  • Fix the issue where the rotor support direction was incorrectly configured during terminal setup.
  • Fix the item rendering issue in the Super Box.
  • Fixed the issue where the number of channels for ME wireless connections was not displayed correctly.
  • Fix the issue of rapid EMI synthesis failure.
  • Sometimes, the template cannot be written correctly during repairs.
  • Fix the bug in the Magic Greenhouse recipe.
  • Repair the issue of excessively rapid and abnormal wear in wind turbine rotor durability.
  • Limit the types of algae farm storage containers and prohibit the use of standard assemblies.
  • Reduce the affixes for bedrock veins and add fake player multipliers with capped limits.
  • Fix the issue where hypercubes cause blocks to disappear.
  • Fix the issue where the plasma condenser mechanism was not taking effect.

⚙️ New Content   

  • Add a travel cane and a travel anchor.
  • Add coordinate label gun
  • Add a directed hypercube generator.
  • Add the Universal Stellar Celestial Aggregate Sanctuary.
  • Thermal burst flowers can now consume quantum chromodynamics bombs.
  • Add more electric cooking pot recipes.
  • Industrial slaughterhouses now support containment tanks.
  • Added search functionality to the ME2 All-in-One Terminal, supporting searches by pattern input, output, and provider name.
  • The prototype assembly now includes a function to unlock and display prototype recipe information.
  • Add the Enchanting Recipe for Infusing the Eye of Mystery
  • Add AE Pause Merge Function
  • Add prompt messages for entering the Underworld and Alfheim.
  • Added map display for bedrock veins.
  • The singularity can now be created using a matter reconfiguration device.
  • Reset ME Template Content Dynamic Modification Machine
  • Added a template upload feature.
  • Add unique tags to ores that can be processed by Aisa

🔧 Optimization and Description Correction  

  • Optimize the tooltip descriptions for the original distillation tower.
  • Advanced terminals no longer use warehouse mode by default.
  • Update the prompt message for the space station docking module and refine the multi‑form functionality description.
  • Multiple text description optimizations
  • In Normal Mode, reduce the recipe costs for Pipez and Modular Routers.
  • Optimize GTOCore configuration categories
  • Modify the UI on the EMI formulation information page for “Dimension-Focused Laser Etching Array.”
  • Reduce the cost of 2-in-1 devices.
  • Adjust the acceleration warehouse decay mechanism.
  • Add tooltip information to the electrodes.

 📖 Mission Log Update  

  • Mineral processing has been changed to resource processing; fluid machinery has been added, along with small mine/pump machines and mine processing prompts.
  • Added a hidden chapter on the use of rare earths as a tutorial prompt, which will be unlocked for players to view once they reach Level IV.
  • Completely overhaul the EV, rewire the LuV system, and add some transitional tasks and descriptions.
  • Additional resource rewards have been added for the MV stage, distributed according to difficulty levels.
  • In Simple Mode, players are allowed to enter Ultra‑Flat Worlds and the Void as early as the LV tier via quests.

📦Mod Update

  • Update all mods to the latest version.
  • Remove Terrific Trash Cans (replace trash cans by reducing the cost of Matter Aggregators)
  • Remove Falling Leaves
  • Added MoreMoreLang support for multilingual display

Back up before updating !!!

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