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GregTech-Odyssey v0.5.3 Release Notes
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⚠️ Important Notice
0.5.3 will remove Ender IO and Re-Avaritia (Endless Greed: Rebirth)
The following content will be retained.
- Ender IO Alloys and Related Fluids
- Endless greed for materials, singularities, endless catalysts
All remaining blocks, items, and mechanisms related to the aforementioned mods will be completely removed from worlds after the update; please handle relevant content in advance.
Removal Reason
- Ender IO: Long-term lack of upstream maintenance, resulting in poor compatibility and stability.
- Re-Avaritia: A critical issue has been confirmed that causes save file corruption.
🐞 Bug Fixes
- Fixes an issue where, in multithreaded mode, machine recipes would exhibit abnormal timing when the machine was dismantled and reformed during operation.
- Fix the abnormal formula issue in the assembly line enclosure assembly machine under Expert Mode.
- Fixed an issue where, in Expert Mode, the output of fire clay powder during grinding in a grinder was abnormal for fire bricks.
- When crafting Rune Stones at the Rune Altar, the icon indicating that a rune has not been consumed displays incorrectly (though the rune itself is consumed as intended).
- Fixed the slaughterhouse’s attack damage and experience calculation to properly handle the cumulative effects of large stacks of weapons.
- Fix the null pointer issue in the advanced hypercube generator.
- Fixes the data discrepancy issue that occurs when upgrading storage access bins, and adds a warning prompt to alert players when storage capacity is exceeded and data is lost.
- Fix the issue where the machine fails to operate when multiple assembly templates are painted the same color simultaneously.
- Fix the issue where the bedrock fluid drilling rig operates despite not meeting the minimum voltage requirement.
- Fix the issue where the assembled repair components cannot produce the UV centralized control core.
- Fixed the issue where the smart item filter was not working.
- Fix the issue where the computing center is unable to provide computing power as expected.
- Fixed the issue where the message interface could not be closed.
- Fix the issue of abnormal lagging on ME2 all-in-one terminals.
- Fixed the issue where virtual item providers could be disassembled by dismantling machines.
- Fix the issue of excessive ash production caused by abnormal automatic shutdown and restart of large steam turbines when fully charged.
- Fix the issue of abnormal virtual item quantities.
- Fix the issue of abnormal PCB factory previews in EMI.
- Fix the issue where ME supercomputing core orders are lost after exiting a save file.
- Fix the issue of wireless power receiver failure.
- Fixed the issue where simple synthesis terminals were unable to craft items.
- Fixed crashes caused by ME Inventory Input Bus, ME Inventory Input Storage, and ME Large Storage Access.
- Fixed the issue where items in the synthesis bar were lost after a simple synthetic terminal was destroyed.
🛠 Optimization and Adjustment
- Optimize the interface language related to trading stations and wireless networks to make UI descriptions more accurate and clear.
- Optimized the display method for the blueprint encoding terminal’s multiplier button, switching from texture-based rendering to text rendering. I: View recipe information; C: Clear byproducts
- Delete the long‑distance item pipeline interface and the long‑distance fluid pipeline interface.
- Delete the control computer for the Mega Fusion Reactor No. 5; the Kuangbiao system will now be upgraded in a modular fashion.
- Adjust the formulation for the wireless computing power data target warehouse and the output assembly.
- Enhance the tooltip for the “+” sign in EMI’s multi-block preview mode, adding detailed instructions for different actions when using Ctrl or Shift.
- EMI can now correctly display ME infinite components.
- Do not adjust the number of parallel tasks while the multi-block structure is still being formed, to avoid potential crashes.
- Adjust the UI layout of the ME 2-in-1 terminal.
- Reduce the formulation costs of sample suppliers.
⚙️ New addition
- The Elf Dimension has added magical crystal veins and fluid deposits.
- The initial reconstruction adds a gem crushing feature.
- Added a battery level HUD display for wireless energy towers, which can be enabled on the wireless energy tower host.
- Add a mis‑touch prevention feature to the delete channel button on ME wireless connection devices.
- The Jade block now displays “ME Inventory Quantity” and a “Can Be Crafted?” status.
- Reset the multi-block structure of the raw wood pseudo‑life field.
- New Resonance Flower
- Added Obsidian Matrix Recipe
- Adjust the entry conditions for the sprite dimension.
- Added ME wildcard assembly template
- Added a favorites search feature: Press A in the search bar to add the current search term to EMI’s favorites.
- Added Experience Obelisk (to compensate for EIO) and ME Magic Interface.
- Enhance AE2’s digital input box interaction to support rounding operations (C for ceiling, F for floor), allow direct entry of mathematical expressions and unit suffixes, and toggle the numeric buttons between ×2 / ×3 / ×5 / ×10 and ÷2 / ÷3 / ÷5 / ÷10 when Shift is held down.
- Added tooltips for the new conversion simulation card.
- Added four new fish 🐟
🔧 Mod Modifications
📌Update
- All mods have been updated to the latest version
❌ Remove
- Ender IO
- Re-Avaritia
- Loot Bag
- FastSuite
- Fuzzy Config
- Noisium
- Spark
- Particle Core
➕ New
- Pipez
- Fast Recipe Search
- Modular Routers