GregTech-Odyssey v0.5.3 Release Notes — GTOdyssey
GregTech-Odyssey v0.5.3 Release Notes
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GregTech-Odyssey v0.5.3 Release Notes

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⚠️ Important Notice

0.5.3 will remove Ender IO and Re-Avaritia (Endless Greed: Rebirth)

The following content will be retained.

  • Ender IO Alloys and Related Fluids
  • Endless greed for materials, singularities, endless catalysts

All remaining blocks, items, and mechanisms related to the aforementioned mods will be completely removed from worlds after the update; please handle relevant content in advance.

Removal Reason

  • Ender IO: Long-term lack of upstream maintenance, resulting in poor compatibility and stability.
  • Re-Avaritia: A critical issue has been confirmed that causes save file corruption.

🐞 Bug Fixes

  1. Fixes an issue where, in multithreaded mode, machine recipes would exhibit abnormal timing when the machine was dismantled and reformed during operation.
  2. Fix the abnormal formula issue in the assembly line enclosure assembly machine under Expert Mode.
  3. Fixed an issue where, in Expert Mode, the output of fire clay powder during grinding in a grinder was abnormal for fire bricks.
  4. When crafting Rune Stones at the Rune Altar, the icon indicating that a rune has not been consumed displays incorrectly (though the rune itself is consumed as intended).
  5. Fixed the slaughterhouse’s attack damage and experience calculation to properly handle the cumulative effects of large stacks of weapons.
  6. Fix the null pointer issue in the advanced hypercube generator.
  7. Fixes the data discrepancy issue that occurs when upgrading storage access bins, and adds a warning prompt to alert players when storage capacity is exceeded and data is lost.
  8. Fix the issue where the machine fails to operate when multiple assembly templates are painted the same color simultaneously.
  9. Fix the issue where the bedrock fluid drilling rig operates despite not meeting the minimum voltage requirement.
  10. Fix the issue where the assembled repair components cannot produce the UV centralized control core.
  11. Fixed the issue where the smart item filter was not working.
  12. Fix the issue where the computing center is unable to provide computing power as expected.
  13. Fixed the issue where the message interface could not be closed.
  14. Fix the issue of abnormal lagging on ME2 all-in-one terminals.
  15. Fixed the issue where virtual item providers could be disassembled by dismantling machines.
  16. Fix the issue of excessive ash production caused by abnormal automatic shutdown and restart of large steam turbines when fully charged.
  17. Fix the issue of abnormal virtual item quantities.
  18. Fix the issue of abnormal PCB factory previews in EMI.
  19. Fix the issue where ME supercomputing core orders are lost after exiting a save file.
  20. Fix the issue of wireless power receiver failure.
  21. Fixed the issue where simple synthesis terminals were unable to craft items.
  22. Fixed crashes caused by ME Inventory Input Bus, ME Inventory Input Storage, and ME Large Storage Access.
  23. Fixed the issue where items in the synthesis bar were lost after a simple synthetic terminal was destroyed.

🛠 Optimization and Adjustment

  1. Optimize the interface language related to trading stations and wireless networks to make UI descriptions more accurate and clear.
  2. Optimized the display method for the blueprint encoding terminal’s multiplier button, switching from texture-based rendering to text rendering. I: View recipe information; C: Clear byproducts
  3. Delete the long‑distance item pipeline interface and the long‑distance fluid pipeline interface.
  4. Delete the control computer for the Mega Fusion Reactor No. 5; the Kuangbiao system will now be upgraded in a modular fashion.
  5. Adjust the formulation for the wireless computing power data target warehouse and the output assembly.
  6. Enhance the tooltip for the “+” sign in EMI’s multi-block preview mode, adding detailed instructions for different actions when using Ctrl or Shift.
  7. EMI can now correctly display ME infinite components.
  8. Do not adjust the number of parallel tasks while the multi-block structure is still being formed, to avoid potential crashes.
  9. Adjust the UI layout of the ME 2-in-1 terminal.
  10. Reduce the formulation costs of sample suppliers.

⚙️ New addition

  1. The Elf Dimension has added magical crystal veins and fluid deposits.
  2. The initial reconstruction adds a gem crushing feature.
  3. Added a battery level HUD display for wireless energy towers, which can be enabled on the wireless energy tower host.
  4. Add a mis‑touch prevention feature to the delete channel button on ME wireless connection devices.
  5. The Jade block now displays “ME Inventory Quantity” and a “Can Be Crafted?” status.
  6. Reset the multi-block structure of the raw wood pseudo‑life field.
  7. New Resonance Flower
  8. Added Obsidian Matrix Recipe
  9. Adjust the entry conditions for the sprite dimension.
  10. Added ME wildcard assembly template
  11. Added a favorites search feature: Press A in the search bar to add the current search term to EMI’s favorites.
  12. Added Experience Obelisk (to compensate for EIO) and ME Magic Interface.
  13. Enhance AE2’s digital input box interaction to support rounding operations (C for ceiling, F for floor), allow direct entry of mathematical expressions and unit suffixes, and toggle the numeric buttons between ×2 / ×3 / ×5 / ×10 and ÷2 / ÷3 / ÷5 / ÷10 when Shift is held down.
  14. Added tooltips for the new conversion simulation card.
  15. Added four new fish 🐟

🔧 Mod Modifications

📌Update

  • All mods have been updated to the latest version

❌ Remove

  • Ender IO
  • Re-Avaritia
  • Loot Bag
  • FastSuite
  • Fuzzy Config
  • Noisium
  • Spark
  • Particle Core

➕ New

  • Pipez
  • Fast Recipe Search
  • Modular Routers

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