How to modify GTO formula
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This method seems broken.
Our modpack - GTO is a modpack with a large number of crafting recipes and custom content. To improve game loading speed, recipe recognition speed, and EMI restart speed, we have changed the recipe loading method, so common methods such asKJS modification are invalid. To provide support for recipe modification capabilities, we offer a visual recipe editor and recipe scripts.
a. Visual formula editor
The recipe editor is a tool for generating recipe scripts. To load this item in the game, you need to enable Dev mode in the GTOCORE settings file and restart the game.
The visual representative can use this item to right-click a work block (workbench, machine) to open a GUI, through which you can set input, output, voltage, time, circuit and other properties, then click "X" to export, and in Prism's log output box you can see the recipe script generated by this item.
This item's interface to a certain work block, clicking "x" can output in the log.
b. Recipe Script
The script generated by the recipe editor is shown in the figure.
Save the script to the directory /gtceu/recipe/xxx.gtrs, which means the saving is complete. Here, xxx is the script name, which can be customized. Then enter "/reload" in the game to immediately load the recipe, and it takes effect immediately. This script can be shared.
Comments
3- Anonymous 35206/22/2026
Are there more detailed tutorials? For example, the log output format for different machines. Besides EUt and duration, the tutorial and the editor are difficult to understand. For example, how are environments like cleanrooms and zero-gravity environments configured? Are codes used? For item tag editing, only the first one is selected. Is it to replace the ID with a tag in the file, or how is it done? And in the /gtceu directory, there is no /recipe by default, only /prospection_cache. Under the player directory, there is another /recipe folder in the save directory. With a format template, there is no need to do everything in the game one by one. As long as you know the tag, you can add recipes. Also, I didn't see how to delete recipes. For example, I think the recipe for the upgrade components of the intricate backpack is very crude. After adding intricate storage, the recipe for the upgrade components of intricate storage and the backpack recipe are basically the same. But for stack upgrades, the cost is the same, the position is changed, and the three-in-one and one-in-three recipes are still retained.
- Anonymous 35206/22/2026
The form of the recipe editor is also very crude, and in some cases it is not as good as directly modifying the recipe script. It is recommended that like AE's templates, you can directly import from EMI by pressing '+', and change it to the form of template items. This way, a block with a GUI can handle multiple recipes at the same time.
- Anonymous 94707/01/2026
No way, even following the tutorial completely, I can't modify the recipe. Can't Prism's log output be directly copied and pasted for use?
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