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GTO Expert Mode (0.55) Flocculated Water (Level 3 Water) Based on Suspended Hourglass Automation

GTO Expert Mode (0.55) Flocculated Water (Level 3 Water) Based on Suspended Hourglass Automation

GTO Expert Mode (0.55) Flocculated Water (Level 3 Water) Based on Suspended Hourglass Automation

As shown in the figure, during the working process, the polyaluminium chloride input into the bin is completely consumed at once to improve the success rate. Within a single recipe time, an almost unlimited amount of polyaluminium chloride can be input. Therefore, it is very necessary to use redstone control.

GTO Expert Mode (0.55) Flocculated Water (Level 3 Water) Based on Suspended Hourglass Automation

The above is the general layout

Material consumption: Floating Hourglass*1, Soul Sand*2, Redstone Torch*1, Redstone Dust*2, Redstone Repeater*1 (optional), Sticky Piston*1, Redstone Block*1, Machine Control Cover*1

GTO Expert Mode (0.55) Flocculated Water (Level 3 Water) Based on Suspended Hourglass Automation

The ozone water value (B) in the input bin must be set to the parallel value/1000, and the polyaluminum chloride value is 1KB.

GTO Expert Mode (0.55) Flocculated Water (Level 3 Water) Based on Suspended Hourglass Automation

Principle explanation:

The purification water working cycle is 120s, the suspended hourglass leaks one soul sand for 60s, therefore except for the first time the purification water runs, you need to manually switch the me input bin on and off once each, and the rest does not need to be taken care of.

Note: It is best to wait for the water purification to work for a while (over 1s) before placing soul sand to start the suspended hourglass timing.

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